}
- class layer_link_constructor
+class dependency_resolver
+{
+ struct layer_record
{
- struct linked_layer_record
- {
- caspar::core::scene::layer* layer;
- int link_id;
- bool is_master;
- double adjustment_x;
- double adjustment_y;
- };
-
- std::vector<linked_layer_record> layers;
- std::vector<linked_layer_record> masters;
-
- public:
- void add(caspar::core::scene::layer* layer, int link_group, bool master, double adjustment_x, double adjustment_y)
+ layer_record() : layer(nullptr), tags(layer_tag::none), adjustment_x(0), adjustment_y(0)
+ {}
+
+ caspar::core::scene::layer* layer;
+ layer_tag tags;
+ double adjustment_x;
+ double adjustment_y;
+ };
+
+ std::list<layer_record> layers;
+ layer_record master;
+
+ spl::shared_ptr<core::scene::scene_producer> scene_;
+ bool is_root_;
+
+public:
+ dependency_resolver(const spl::shared_ptr<core::scene::scene_producer>& s) :
+ scene_(s), is_root_(false)
+ {}
+ dependency_resolver(const spl::shared_ptr<core::scene::scene_producer>& s, bool root) :
+ scene_(s), is_root_(root)
+ {}
+
+ spl::shared_ptr<core::scene::scene_producer> scene() { return scene_; }
+
+ void add(caspar::core::scene::layer* layer, layer_tag tags, double adjustment_x, double adjustment_y)
+ {
+ layer_record rec;
+ rec.layer = layer;
+ rec.tags = tags;
+ rec.adjustment_x = adjustment_x;
+ rec.adjustment_y = adjustment_y;
+ layers.push_back(rec);
+
+ //if the layer is either explicitly tagged as dynamic or at least not tagged as static/rasterized we should try to set it as master
+ if((rec.tags & layer_tag::explicit_dynamic) == layer_tag::explicit_dynamic || (rec.tags & layer_tag::rasterized) == layer_tag::none)
{
- linked_layer_record rec;
- rec.layer = layer;
- rec.link_id = link_group;
- rec.is_master = master;
- rec.adjustment_x = adjustment_x;
- rec.adjustment_y = adjustment_y;
- layers.push_back(rec);
-
- if(rec.is_master)
+ //if we don't have a master already, just assign this
+ if (master.layer == nullptr)
+ master = rec;
+ else if ((rec.tags & layer_tag::explicit_dynamic) == layer_tag::explicit_dynamic)
{
- auto it = std::find_if(masters.begin(), masters.end(), [=](linked_layer_record const &r){ return r.link_id == link_group; });
- if(it == masters.end())
- masters.push_back(rec);
- else
- masters.erase(it); //ambigous, two linked layers with locked position
+ if((master.tags & layer_tag::explicit_dynamic) == layer_tag::none)
+ {
+ //if we have a master that's not explicitly tagged as dynamic but this layer is; use this as master
+ master = rec;
+ }
+ else {
+ //we have multiple layers that're tagged as dynamic, warn that the first one will be used
+ CASPAR_LOG(warning) << "Multiple explicitly dynamic layers in the same group. The first one will be used";
+ }
}
}
+ }
+
+ void calculate()
+ {
+ if (layers.size() == 0)
+ return;
+
+ if (master.layer == nullptr) {
+ CASPAR_LOG(warning) << "Dependent layers without any dynamic layer";
+ return;
+ }
- void calculate()
+ for (auto &r : layers)
{
- for(auto it = masters.begin(); it != masters.end(); ++it)
+ if (r.layer != master.layer)
{
- auto& master = (*it);
- //std::for_each(layers.begin(), layers.end(), [&master](linked_layer_record &r) mutable {
- for (auto &r : layers) {
- if(r.link_id == master.link_id && r.layer != master.layer)
- {
- { //x-coords
- double slave_left = r.layer->position.x.get() + r.adjustment_x;
- double slave_right = slave_left + r.layer->producer.get()->pixel_constraints().width.get();
-
- double master_left = master.layer->position.x.get() + master.adjustment_x;
- double master_right = master_left + master.layer->producer.get()->pixel_constraints().width.get();
-
- if((slave_left >= master_left && slave_right <= master_right) || (slave_left <= master_left && slave_right >= master_right))
- {
- //change width of slave
- r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x + (slave_left - master_left));
- r.layer->producer.get()->pixel_constraints().width.bind(master.layer->producer.get()->pixel_constraints().width + (slave_right - slave_left - master_right + master_left));
- }
- else if(slave_left >= master_right)
- {
- //push slave ahead of master
- r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x + master.layer->producer.get()->pixel_constraints().width + (slave_left - master_right));
- }
- else if(slave_right <= master_left)
- {
- r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x - (master_left - slave_left));
- }
- }
-
- { //y-coords
- double slave_top = r.layer->position.y.get() + r.adjustment_y;
- double slave_bottom = slave_top + r.layer->producer.get()->pixel_constraints().height.get();
-
- double master_top = master.layer->position.y.get() + master.adjustment_y;
- double master_bottom = master_top + master.layer->producer.get()->pixel_constraints().height.get();
-
- if((slave_top >= master_top && slave_bottom <= master_bottom) || (slave_top <= master_top && slave_bottom >= master_bottom))
- {
- //change height of slave
- r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y + (slave_top - master_top));
- r.layer->producer.get()->pixel_constraints().height.bind(master.layer->producer.get()->pixel_constraints().height + (slave_bottom - slave_top - master_bottom + master_top));
- }
- else if(slave_top >= master_bottom)
- {
- //push slave ahead of master
- r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y + master.layer->producer.get()->pixel_constraints().height + (slave_top - master_bottom));
- }
- else if(slave_bottom <= master_top)
- {
- r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y - (master_top - slave_top));
- }
- }
-
- }
+ //x-coords
+ double slave_left = r.layer->position.x.get();
+ double master_left = master.layer->position.x.get();
+ double slave_right = slave_left + r.layer->producer.get()->pixel_constraints().width.get();
+ double master_right = master_left + master.layer->producer.get()->pixel_constraints().width.get();
+
+ double slave_width = slave_right - slave_left;
+ double master_width = master_right - master_left;
+
+ double offset_start_x = slave_left - master_left;
+ double offset_end_x = slave_left - master_right;
+
+ if((r.tags & layer_tag::moveable) == layer_tag::moveable)
+ r.layer->position.x.bind(master.layer->position.x + master.layer->producer.get()->pixel_constraints().width + offset_end_x + r.adjustment_x);
+ else if ((r.tags & layer_tag::resizable) == layer_tag::resizable) {
+ r.layer->position.x.bind(master.layer->position.x + offset_start_x + r.adjustment_x);
+ r.layer->producer.get()->pixel_constraints().width.bind(master.layer->producer.get()->pixel_constraints().width + (slave_width - master_width));
}
+
+ //no support for changes in the y-direction yet
}
}
- };
+ }
+};
int64_t get_frame_number(
const core::video_format_desc& format_desc,
auto root = spl::make_shared<core::scene::scene_producer>(L"psd", doc.width(), doc.height(), dependencies.format_desc);
- layer_link_constructor link_constructor;
-
std::vector<std::pair<std::wstring, spl::shared_ptr<core::text_producer>>> text_producers_by_layer_name;
- std::stack<spl::shared_ptr<core::scene::scene_producer>> current_scene_stack;
- current_scene_stack.push(root);
+ std::stack<dependency_resolver> scene_stack;
+ scene_stack.push(dependency_resolver{ root, true });
auto layers_end = doc.layers().rend();
for(auto it = doc.layers().rbegin(); it != layers_end; ++it)
{
- auto psd_layer = (*it);
- auto current_scene = current_scene_stack.top();
+ auto& psd_layer = (*it);
+ auto& current = scene_stack.top();
if (psd_layer->group_mode() == layer_type::group) {
+ //we've found a group. Create a new scene and add it to the scene-stack
+
auto group = spl::make_shared<core::scene::scene_producer>(psd_layer->name(), doc.width(), doc.height(), dependencies.format_desc);
- auto& scene_layer = current_scene->create_layer(group, psd_layer->location().x, psd_layer->location().y, psd_layer->name());
+ auto& scene_layer = current.scene()->create_layer(group, psd_layer->location().x, psd_layer->location().y, psd_layer->name());
scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
scene_layer.hidden.set(!psd_layer->is_visible());
if (psd_layer->has_timeline())
- create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+ create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+
+ if (psd_layer->is_movable())
+ current.add(&scene_layer, psd_layer->tags(), 0, 0);
- if (psd_layer->link_group_id() != 0)
- link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), 0, 0);
+ if (psd_layer->is_resizable())
+ CASPAR_LOG(warning) << "Groups doesn't support the \"resizable\"-tag.";
- current_scene_stack.push(group);
+ if (psd_layer->is_explicit_dynamic())
+ CASPAR_LOG(warning) << "Groups doesn't support the \"dynamic\"-tag.";
+
+ scene_stack.push(group);
continue;
}
else if (psd_layer->group_mode() == layer_type::group_delimiter) {
- current_scene->reverse_layers();
- current_scene_stack.pop();
+ //a group-terminator. Finish the scene
+ current.scene()->reverse_layers();
+ current.calculate();
+ scene_stack.pop();
continue;
}
if(psd_layer->is_visible())
{
- bool is_text = psd_layer->is_text();
- bool is_marked_as_dynamic = psd_layer->sheet_color() != 1;
- std::wstring layer_name = psd_layer->name();
+ auto layer_name = psd_layer->name();
- if(is_text && is_marked_as_dynamic)
+ if(psd_layer->is_text() && !psd_layer->is_static())
{
std::wstring str = psd_layer->text_data().get(L"EngineDict.Editor.Text", L"");
auto adjustment_x = -2; //the 2 offset is just a hack for now. don't know why our text is rendered 2 px to the right of that in photoshop
auto adjustment_y = metrics.bearingY;
- auto& scene_layer = current_scene->create_layer(text_producer, psd_layer->location().x + adjustment_x, psd_layer->location().y + adjustment_y, psd_layer->name());
+ auto& scene_layer = current.scene()->create_layer(text_producer, psd_layer->location().x + adjustment_x, psd_layer->location().y + adjustment_y, layer_name);
scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
scene_layer.hidden.set(!psd_layer->is_visible());
if (psd_layer->has_timeline())
- create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, adjustment_x, adjustment_y);
-
- if(psd_layer->link_group_id() != 0)
- link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), -adjustment_x, -adjustment_y);
+ create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, adjustment_x, adjustment_y);
+ current.add(&scene_layer, psd_layer->tags(), -adjustment_x, -adjustment_y);
text_producers_by_layer_name.push_back(std::make_pair(layer_name, text_producer));
}
else
}
else if(psd_layer->bitmap())
{
- if (boost::algorithm::istarts_with(layer_name, L"[producer]"))
+ if (psd_layer->is_placeholder())
{
auto hotswap = std::make_shared<core::hotswap_producer>(psd_layer->bitmap()->width(), psd_layer->bitmap()->height());
- hotswap->producer().set(dependencies.producer_registry->create_producer(dependencies, layer_name.substr(10)));
+ hotswap->producer().set(dependencies.producer_registry->create_producer(dependencies, layer_name));
layer_producer = hotswap;
}
else
if(layer_producer)
{
- auto& scene_layer = current_scene->create_layer(spl::make_shared_ptr(layer_producer), psd_layer->location().x, psd_layer->location().y, psd_layer->name());
+ auto& scene_layer = current.scene()->create_layer(spl::make_shared_ptr(layer_producer), psd_layer->location().x, psd_layer->location().y, psd_layer->name());
scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
scene_layer.hidden.set(!psd_layer->is_visible());
if (psd_layer->has_timeline())
- create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+ create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
- if(psd_layer->link_group_id() != 0)
- link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), 0, 0);
+ if(psd_layer->is_movable() || psd_layer->is_resizable())
+ current.add(&scene_layer, psd_layer->tags(), 0, 0);
}
}
}
+ }
+ if (scene_stack.size() != 1) {
+
}
root->reverse_layers();
+ scene_stack.top().calculate();
- link_constructor.calculate();
// Reset all dynamic text fields to empty strings and expose them as a scene parameter.
for (auto& text_layer : text_producers_by_layer_name)