]> git.sesse.net Git - casparcg/blobdiff - modules/psd/psd_scene_producer.cpp
initial fixes for new psd workflow
[casparcg] / modules / psd / psd_scene_producer.cpp
index 704017ba5f02acb7b28b40fbeffc60113d06ddfe..cfbd9876b15cea3e773eedb1636c5227fbbccbcf 100644 (file)
@@ -98,103 +98,103 @@ core::text::text_info get_text_info(const boost::property_tree::wptree& ptree)
 }
 
 
-       class layer_link_constructor
+class dependency_resolver
+{
+       struct layer_record
        {
-               struct linked_layer_record
-               {
-                       caspar::core::scene::layer* layer;
-                       int link_id;
-                       bool is_master;
-                       double adjustment_x;
-                       double adjustment_y;
-               };
-
-               std::vector<linked_layer_record> layers;
-               std::vector<linked_layer_record> masters;
-
-       public:
-               void add(caspar::core::scene::layer* layer, int link_group, bool master, double adjustment_x, double adjustment_y)
+               layer_record() : layer(nullptr), tags(layer_tag::none), adjustment_x(0), adjustment_y(0)
+               {}
+
+               caspar::core::scene::layer* layer;
+               layer_tag tags;
+               double adjustment_x;
+               double adjustment_y;
+       };
+
+       std::list<layer_record> layers;
+       layer_record master;
+       
+       spl::shared_ptr<core::scene::scene_producer> scene_;
+       bool is_root_;
+
+public:
+       dependency_resolver(const spl::shared_ptr<core::scene::scene_producer>& s) :
+               scene_(s), is_root_(false)
+       {}
+       dependency_resolver(const spl::shared_ptr<core::scene::scene_producer>& s, bool root) :
+               scene_(s), is_root_(root)
+       {}
+
+       spl::shared_ptr<core::scene::scene_producer> scene() { return scene_; }
+
+       void add(caspar::core::scene::layer* layer, layer_tag tags, double adjustment_x, double adjustment_y)
+       {
+               layer_record rec;
+               rec.layer = layer;
+               rec.tags = tags;
+               rec.adjustment_x = adjustment_x;
+               rec.adjustment_y = adjustment_y;
+               layers.push_back(rec);
+
+               //if the layer is either explicitly tagged as dynamic or at least not tagged as static/rasterized we should try to set it as master
+               if((rec.tags & layer_tag::explicit_dynamic) == layer_tag::explicit_dynamic || (rec.tags & layer_tag::rasterized) == layer_tag::none)
                {
-                       linked_layer_record rec;
-                       rec.layer = layer;
-                       rec.link_id = link_group;
-                       rec.is_master = master;
-                       rec.adjustment_x = adjustment_x;
-                       rec.adjustment_y = adjustment_y;
-                       layers.push_back(rec);
-
-                       if(rec.is_master)
+                       //if we don't have a master already, just assign this
+                       if (master.layer == nullptr)
+                               master = rec;
+                       else if ((rec.tags & layer_tag::explicit_dynamic) == layer_tag::explicit_dynamic) 
                        {
-                               auto it = std::find_if(masters.begin(), masters.end(), [=](linked_layer_record const &r){ return r.link_id == link_group; });
-                               if(it == masters.end())
-                                       masters.push_back(rec);
-                               else
-                                       masters.erase(it);      //ambigous, two linked layers with locked position
+                               if((master.tags & layer_tag::explicit_dynamic) == layer_tag::none) 
+                               {
+                                       //if we have a master that's not explicitly tagged as dynamic but this layer is; use this as master
+                                       master = rec;
+                               }
+                               else {
+                                       //we have multiple layers that're tagged as dynamic, warn that the first one will be used
+                                       CASPAR_LOG(warning) << "Multiple explicitly dynamic layers in the same group. The first one will be used";
+                               }
                        }
                }
+       }
+
+       void calculate()
+       {
+               if (layers.size() == 0)
+                       return;
+
+               if (master.layer == nullptr) {
+                       CASPAR_LOG(warning) << "Dependent layers without any dynamic layer";
+                       return;
+               }
 
-               void calculate()
+               for (auto &r : layers)
                {
-                       for(auto it = masters.begin(); it != masters.end(); ++it)
+                       if (r.layer != master.layer)
                        {
-                               auto& master = (*it);
-                               //std::for_each(layers.begin(), layers.end(), [&master](linked_layer_record &r) mutable { 
-                               for (auto &r : layers) {
-                                       if(r.link_id == master.link_id && r.layer != master.layer)
-                                       {
-                                               {       //x-coords
-                                                       double slave_left = r.layer->position.x.get() + r.adjustment_x;
-                                                       double slave_right = slave_left + r.layer->producer.get()->pixel_constraints().width.get();
-
-                                                       double master_left = master.layer->position.x.get() + master.adjustment_x;
-                                                       double master_right = master_left + master.layer->producer.get()->pixel_constraints().width.get();
-
-                                                       if((slave_left >= master_left && slave_right <= master_right) || (slave_left <= master_left && slave_right >= master_right))
-                                                       {
-                                                               //change width of slave
-                                                               r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x + (slave_left - master_left));
-                                                               r.layer->producer.get()->pixel_constraints().width.bind(master.layer->producer.get()->pixel_constraints().width + (slave_right - slave_left - master_right + master_left)); 
-                                                       }
-                                                       else if(slave_left >= master_right)
-                                                       {
-                                                               //push slave ahead of master
-                                                               r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x + master.layer->producer.get()->pixel_constraints().width + (slave_left - master_right));
-                                                       }
-                                                       else if(slave_right <= master_left)
-                                                       {
-                                                               r.layer->position.x.bind(master.layer->position.x - r.adjustment_x + master.adjustment_x - (master_left - slave_left));
-                                                       }
-                                               }
-
-                                               {       //y-coords
-                                                       double slave_top = r.layer->position.y.get() + r.adjustment_y;
-                                                       double slave_bottom = slave_top + r.layer->producer.get()->pixel_constraints().height.get();
-
-                                                       double master_top = master.layer->position.y.get() + master.adjustment_y;
-                                                       double master_bottom = master_top + master.layer->producer.get()->pixel_constraints().height.get();
-
-                                                       if((slave_top >= master_top && slave_bottom <= master_bottom) || (slave_top <= master_top && slave_bottom >= master_bottom))
-                                                       {
-                                                               //change height of slave
-                                                               r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y + (slave_top - master_top));
-                                                               r.layer->producer.get()->pixel_constraints().height.bind(master.layer->producer.get()->pixel_constraints().height + (slave_bottom - slave_top - master_bottom + master_top)); 
-                                                       }
-                                                       else if(slave_top >= master_bottom)
-                                                       {
-                                                               //push slave ahead of master
-                                                               r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y + master.layer->producer.get()->pixel_constraints().height + (slave_top - master_bottom));
-                                                       }
-                                                       else if(slave_bottom <= master_top)
-                                                       {
-                                                               r.layer->position.y.bind(master.layer->position.y - r.adjustment_y + master.adjustment_y - (master_top - slave_top));
-                                                       }
-                                               }
-
-                                       }
+                               //x-coords
+                               double slave_left = r.layer->position.x.get();
+                               double master_left = master.layer->position.x.get();
+                               double slave_right = slave_left + r.layer->producer.get()->pixel_constraints().width.get();
+                               double master_right = master_left + master.layer->producer.get()->pixel_constraints().width.get();
+
+                               double slave_width = slave_right - slave_left;
+                               double master_width = master_right - master_left;
+
+                               double offset_start_x = slave_left - master_left;
+                               double offset_end_x = slave_left - master_right;
+
+                               if((r.tags & layer_tag::moveable) == layer_tag::moveable)
+                                       r.layer->position.x.bind(master.layer->position.x + master.layer->producer.get()->pixel_constraints().width + offset_end_x + r.adjustment_x);
+                               else if ((r.tags & layer_tag::resizable) == layer_tag::resizable) {
+                                       r.layer->position.x.bind(master.layer->position.x + offset_start_x + r.adjustment_x);
+                                       r.layer->producer.get()->pixel_constraints().width.bind(master.layer->producer.get()->pixel_constraints().width + (slave_width - master_width));
                                }
+
+                               //no support for changes in the y-direction yet
                        }
                }
-       };
+       }
+};
 
 int64_t get_frame_number(
                const core::video_format_desc& format_desc,
@@ -365,48 +365,54 @@ spl::shared_ptr<core::frame_producer> create_psd_scene_producer(const core::fram
 
        auto root = spl::make_shared<core::scene::scene_producer>(L"psd", doc.width(), doc.height(), dependencies.format_desc);
 
-       layer_link_constructor link_constructor;
-
        std::vector<std::pair<std::wstring, spl::shared_ptr<core::text_producer>>> text_producers_by_layer_name;
 
-       std::stack<spl::shared_ptr<core::scene::scene_producer>> current_scene_stack;
-       current_scene_stack.push(root);
+       std::stack<dependency_resolver> scene_stack;
+       scene_stack.push(dependency_resolver{ root, true });
 
        auto layers_end = doc.layers().rend();
        for(auto it = doc.layers().rbegin(); it != layers_end; ++it)
        {
-               auto psd_layer = (*it);
-               auto current_scene = current_scene_stack.top();
+               auto& psd_layer = (*it);
+               auto& current = scene_stack.top();
 
                if (psd_layer->group_mode() == layer_type::group) {
+                       //we've found a group. Create a new scene and add it to the scene-stack
+
                        auto group = spl::make_shared<core::scene::scene_producer>(psd_layer->name(), doc.width(), doc.height(), dependencies.format_desc);
 
-                       auto& scene_layer = current_scene->create_layer(group, psd_layer->location().x, psd_layer->location().y, psd_layer->name());
+                       auto& scene_layer = current.scene()->create_layer(group, psd_layer->location().x, psd_layer->location().y, psd_layer->name());
                        scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
                        scene_layer.hidden.set(!psd_layer->is_visible());
 
                        if (psd_layer->has_timeline())
-                               create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+                               create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+
+                       if (psd_layer->is_movable())
+                               current.add(&scene_layer, psd_layer->tags(), 0, 0);
 
-                       if (psd_layer->link_group_id() != 0)
-                               link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), 0, 0);
+                       if (psd_layer->is_resizable())
+                               CASPAR_LOG(warning) << "Groups doesn't support the \"resizable\"-tag.";
 
-                       current_scene_stack.push(group);
+                       if (psd_layer->is_explicit_dynamic())
+                               CASPAR_LOG(warning) << "Groups doesn't support the \"dynamic\"-tag.";
+
+                       scene_stack.push(group);
                        continue;
                }
                else if (psd_layer->group_mode() == layer_type::group_delimiter) {
-                       current_scene->reverse_layers();
-                       current_scene_stack.pop();
+                       //a group-terminator. Finish the scene
+                       current.scene()->reverse_layers();
+                       current.calculate();
+                       scene_stack.pop();
                        continue;
                }
 
                if(psd_layer->is_visible())
                {
-                       bool is_text = psd_layer->is_text();
-                       bool is_marked_as_dynamic = psd_layer->sheet_color() != 1;
-                       std::wstring layer_name = psd_layer->name();
+                       auto layer_name = psd_layer->name();
 
-                       if(is_text && is_marked_as_dynamic)
+                       if(psd_layer->is_text() && !psd_layer->is_static())
                        {
                                std::wstring str = psd_layer->text_data().get(L"EngineDict.Editor.Text", L"");
                        
@@ -420,16 +426,14 @@ spl::shared_ptr<core::frame_producer> create_psd_scene_producer(const core::fram
                        
                                auto adjustment_x = -2; //the 2 offset is just a hack for now. don't know why our text is rendered 2 px to the right of that in photoshop
                                auto adjustment_y = metrics.bearingY;
-                               auto& scene_layer = current_scene->create_layer(text_producer, psd_layer->location().x + adjustment_x, psd_layer->location().y + adjustment_y, psd_layer->name());
+                               auto& scene_layer = current.scene()->create_layer(text_producer, psd_layer->location().x + adjustment_x, psd_layer->location().y + adjustment_y, layer_name);
                                scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
                                scene_layer.hidden.set(!psd_layer->is_visible());
 
                                if (psd_layer->has_timeline())
-                                       create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, adjustment_x, adjustment_y);
-
-                               if(psd_layer->link_group_id() != 0)
-                                       link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), -adjustment_x, -adjustment_y);
+                                       create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, adjustment_x, adjustment_y);
 
+                               current.add(&scene_layer, psd_layer->tags(), -adjustment_x, -adjustment_y);
                                text_producers_by_layer_name.push_back(std::make_pair(layer_name, text_producer));
                        }
                        else
@@ -441,10 +445,10 @@ spl::shared_ptr<core::frame_producer> create_psd_scene_producer(const core::fram
                                }
                                else if(psd_layer->bitmap())
                                {
-                                       if (boost::algorithm::istarts_with(layer_name, L"[producer]"))
+                                       if (psd_layer->is_placeholder())
                                        {
                                                auto hotswap = std::make_shared<core::hotswap_producer>(psd_layer->bitmap()->width(), psd_layer->bitmap()->height());
-                                               hotswap->producer().set(dependencies.producer_registry->create_producer(dependencies, layer_name.substr(10)));
+                                               hotswap->producer().set(dependencies.producer_registry->create_producer(dependencies, layer_name));
                                                layer_producer = hotswap;
                                        }
                                        else
@@ -463,22 +467,25 @@ spl::shared_ptr<core::frame_producer> create_psd_scene_producer(const core::fram
 
                                if(layer_producer)
                                {
-                                       auto& scene_layer = current_scene->create_layer(spl::make_shared_ptr(layer_producer), psd_layer->location().x, psd_layer->location().y, psd_layer->name());
+                                       auto& scene_layer = current.scene()->create_layer(spl::make_shared_ptr(layer_producer), psd_layer->location().x, psd_layer->location().y, psd_layer->name());
                                        scene_layer.adjustments.opacity.set(psd_layer->opacity() / 255.0);
                                        scene_layer.hidden.set(!psd_layer->is_visible());
 
                                        if (psd_layer->has_timeline())
-                                               create_timelines(current_scene, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
+                                               create_timelines(root, dependencies.format_desc, scene_layer, psd_layer, 0, 0);
 
-                                       if(psd_layer->link_group_id() != 0)
-                                               link_constructor.add(&scene_layer, psd_layer->link_group_id(), psd_layer->is_position_protected(), 0, 0);
+                                       if(psd_layer->is_movable() || psd_layer->is_resizable())
+                                               current.add(&scene_layer, psd_layer->tags(), 0, 0);
                                }
                        }
                }
+       }
+       if (scene_stack.size() != 1) {
+               
        }
        root->reverse_layers();
+       scene_stack.top().calculate();
 
-       link_constructor.calculate();
 
        // Reset all dynamic text fields to empty strings and expose them as a scene parameter.
        for (auto& text_layer : text_producers_by_layer_name)