if (p_sys->i_mouse_drag_pce != NO_PCE) {
int i_ret = puzzle_piece_foreground( p_filter, p_sys->i_mouse_drag_pce);
if (i_ret != VLC_SUCCESS)
+ {
+ vlc_mutex_unlock( &p_sys->pce_lock );
return i_ret;
+ }
p_sys->i_mouse_drag_pce = 0;
uint32_t i_group_ID = p_sys->ps_pieces[0].i_group_ID;