vlc_object_create( p_vout, sizeof(event_thread_t) );
p_vout->p_sys->p_event->p_vout = p_vout;
if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
- E_(EventThread), 0, 1 ) )
+ EventThread, 0, 1 ) )
{
msg_Err( p_vout, "cannot create Vout EventThread" );
vlc_object_release( p_vout->p_sys->p_event );
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
p_vout->fmt_out = p_vout->fmt_in;
- E_(UpdateRects)( p_vout, true );
+ UpdateRects( p_vout, true );
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
- E_(UpdateRects)( p_vout, true );
+ UpdateRects( p_vout, true );
}
/* We used to call the Win32 PeekMessage function here to read the window
p_vout->p_sys->i_rgb_colorkey =
DirectXFindColorkey( p_vout, &p_vout->p_sys->i_colorkey );
- E_(UpdateRects)( p_vout, true );
+ UpdateRects( p_vout, true );
return VLC_SUCCESS;
}