#include "custom_wave.h"
#include "custom_shape_types.h"
#include "custom_shape.h"
+#include "splaytree.h"
//#include <dmalloc.h>
// Forward declarations
char *buffer; //XXX
+
+static inline int isPerPixelEqn(int op) {
+
+ return active_preset->per_pixel_flag[op];
+
+}
int galaktos_init( galaktos_thread_t *p_thread )
{
init_per_pixel_matrices();
glPopMatrix();
}
-