-inline void * splay_find(void * key, splaytree_t * t);
-inline int splay_insert(void * data, void * key, splaytree_t * t);
-inline int splay_insert_link(void * alias_key, void * orig_key, splaytree_t * splaytree);
-inline int splay_delete(void * key, splaytree_t * splaytree);
-inline int splay_size(splaytree_t * t);
-inline splaytree_t * create_splaytree(int (*compare)(), void * (*copy_key)(), void (*free_key)());
-inline int destroy_splaytree(splaytree_t * splaytree);
-inline void splay_traverse(void (*func_ptr)(), splaytree_t * splaytree);
-inline splaynode_t * get_splaynode_of(void * key, splaytree_t * splaytree);
-inline void * splay_find_above_min(void * key, splaytree_t * root);
-inline void * splay_find_below_max(void * key, splaytree_t * root);
-inline void * splay_find_min(splaytree_t * t);
-inline void * splay_find_max(splaytree_t * t);
+void * splay_find(void * key, splaytree_t * t);
+int splay_insert(void * data, void * key, splaytree_t * t);
+int splay_insert_link(void * alias_key, void * orig_key, splaytree_t * splaytree);
+int splay_delete(void * key, splaytree_t * splaytree);
+int splay_size(splaytree_t * t);
+splaytree_t * create_splaytree(int (*compare)(), void * (*copy_key)(), void (*free_key)());
+int destroy_splaytree(splaytree_t * splaytree);
+void splay_traverse(void (*func_ptr)(), splaytree_t * splaytree);
+splaynode_t * get_splaynode_of(void * key, splaytree_t * splaytree);
+void * splay_find_above_min(void * key, splaytree_t * root);
+void * splay_find_below_max(void * key, splaytree_t * root);
+void * splay_find_min(splaytree_t * t);
+void * splay_find_max(splaytree_t * t);
#endif