]> git.sesse.net Git - nageru/blobdiff - motion_search.vert
Fix some uniforms not getting through to the motion search vertex shader.
[nageru] / motion_search.vert
index e0f659ea31ecf3c5920b5895d122e06bac252538..dbb27956814ed3438b892dc9ed95256587746ebc 100644 (file)
@@ -4,8 +4,7 @@ in vec2 position;
 out vec2 flow_tc;
 out vec2 patch_bottom_left_texel;  // Center of bottom-left texel of patch.
 
-uniform float inv_flow_width, inv_flow_height;
-uniform float inv_image_width, inv_image_height;
+uniform vec2 inv_flow_size, inv_image_size;
 
 void main()
 {
@@ -18,6 +17,6 @@ void main()
        gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0);
        flow_tc = position;
 
-       vec2 patch_bottom_left = position - vec2(0.5, 0.5) * vec2(inv_flow_width, inv_flow_height);
-       patch_bottom_left_texel = patch_bottom_left + vec2(0.5, 0.5) * vec2(inv_image_width, inv_image_height);
+       vec2 patch_bottom_left = position - vec2(0.5, 0.5) * inv_flow_size;
+       patch_bottom_left_texel = patch_bottom_left + vec2(0.5, 0.5) * inv_image_size;
 }