]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.cpp
Make side-by-side handle other inputs than 1280x720.
[nageru] / pbo_frame_allocator.cpp
index 15fcb61d37b8cefad61df15f26b165796e91b528..f64ea5ff519f0d6ce4ea3a0b0eab040a14c309aa 100644 (file)
@@ -1,5 +1,6 @@
 #include "pbo_frame_allocator.h"
 
+#include <stdbool.h>
 #include <stdint.h>
 #include <stdio.h>
 #include <cstddef>
@@ -9,7 +10,7 @@
 using namespace std;
 
 PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
-        : frame_size(frame_size), buffer(buffer)
+        : buffer(buffer)
 {
        userdata.reset(new Userdata[num_queued_frames]);
        for (size_t i = 0; i < num_queued_frames; ++i) {
@@ -31,32 +32,45 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei
                frame.owner = this;
                frame.interleaved = true;
 
-               // Create textures.
-               glGenTextures(1, &userdata[i].tex_y);
-               check_error();
-               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
-               check_error();
+               // Create textures. We don't allocate any data for the second field at this point
+               // (just create the texture state with the samplers), since our default assumed
+               // resolution is progressive.
+               glGenTextures(2, userdata[i].tex_y);
+               check_error();
+               glGenTextures(2, userdata[i].tex_cbcr);
+               check_error();
+               userdata[i].last_width[0] = width;
+               userdata[i].last_height[0] = height;
+               userdata[i].last_width[1] = 0;
+               userdata[i].last_height[1] = 0;
+               userdata[i].last_interlaced = false;
+               for (unsigned field = 0; field < 2; ++field) {
+                       glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       if (field == 0) {
+                               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+                               check_error();
+                       }
 
-               glGenTextures(1, &userdata[i].tex_cbcr);
-               check_error();
-               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
-               check_error();
+                       glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       if (field == 0) {
+                               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+                               check_error();
+                       }
+               }
 
                freelist.push(frame);
        }
@@ -80,11 +94,9 @@ PBOFrameAllocator::~PBOFrameAllocator()
                check_error();
                glDeleteBuffers(1, &pbo);
                check_error();
-               GLuint tex_y = ((Userdata *)frame.userdata)->tex_y;
-               glDeleteTextures(1, &tex_y);
+               glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y);
                check_error();
-               GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr;
-               glDeleteTextures(1, &tex_cbcr);
+               glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr);
                check_error();
        }
 }
@@ -103,11 +115,16 @@ FrameAllocator::Frame PBOFrameAllocator::alloc_frame()
                freelist.pop();  // Meh.
        }
        vf.len = 0;
+       vf.overflow = 0;
        return vf;
 }
 
 void PBOFrameAllocator::release_frame(Frame frame)
 {
+       if (frame.overflow > 0) {
+               printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow));
+       }
+
        std::unique_lock<std::mutex> lock(freelist_mutex);
        freelist.push(frame);
        //--sumsum;