class ResizeEffect : public Effect {
public:
ResizeEffect();
- virtual std::string effect_type_id() const { return "ResizeEffect"; }
- std::string output_fragment_shader();
+ std::string effect_type_id() const override { return "ResizeEffect"; }
+ std::string output_fragment_shader() override;
// We want processing done pre-filtering and mipmapped,
// in case we need to scale down a lot.
- virtual bool need_texture_bounce() const { return true; }
- virtual bool needs_mipmaps() const { return true; }
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ bool needs_texture_bounce() const override { return true; }
+ MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
- virtual bool changes_output_size() const { return true; }
- virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const;
+ bool changes_output_size() const override { return true; }
+ bool sets_virtual_output_size() const override { return false; }
+ void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const override;
private:
int width, height;