else
{
mlt_animation_set_length( self->animation, length );
+ pthread_mutex_lock( &self->mutex );
self->types |= mlt_prop_data;
self->data = self->animation;
self->serialiser = (mlt_serialiser) mlt_animation_serialize;
+ pthread_mutex_unlock( &self->mutex );
}
}
else if ( self->prop_string )