#else
std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
#endif
- ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
- filter->set( "glsl_supported", movit_initialized );
+ bool success = init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
+ filter->set( "glsl_supported", success );
}
void GlslManager::onClose( mlt_properties owner, GlslManager *filter )