]> git.sesse.net Git - mlt/blobdiff - src/modules/opengl/transition_movit_overlay.cpp
Change how the Movit chain is built.
[mlt] / src / modules / opengl / transition_movit_overlay.cpp
index a877514868940eef169e1042b10542c3c5e22920..2b77c9c617f71ccf362c6caa8b84b68cb4e6fce7 100644 (file)
 #include <string.h>
 #include <assert.h>
 
-#include "glsl_manager.h"
+#include "filter_glsl_manager.h"
 #include <movit/init.h>
 #include <movit/effect_chain.h>
 #include <movit/util.h>
 #include <movit/overlay_effect.h>
-#include "mlt_movit_input.h"
-#include "mlt_flip_effect.h"
 
 static int get_image( mlt_frame a_frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable )
 {
-       int error = 0;
+       int error;
 
        // Get the b frame from the stack
        mlt_frame b_frame = (mlt_frame) mlt_frame_pop_frame( a_frame );
 
        // Get the transition object
        mlt_transition transition = (mlt_transition) mlt_frame_pop_service( a_frame );
-
-       // Get the properties of the transition
-       mlt_properties properties = MLT_TRANSITION_PROPERTIES( transition );
-
-       // Get the properties of the a frame
-       mlt_properties a_props = MLT_FRAME_PROPERTIES( a_frame );
-
-       // Get the movit objects
        mlt_service service = MLT_TRANSITION_SERVICE( transition );
        mlt_service_lock( service );
-       EffectChain* chain = GlslManager::get_chain( service );
-       MltInput* a_input = GlslManager::get_input( service );
-       MltInput* b_input = (MltInput*) mlt_properties_get_data( properties, "movit input B", NULL );
-       mlt_image_format output_format = *format;
-
-       if ( !chain || !a_input ) {
-               mlt_service_unlock( service );
-               return 2;
-       }
-
-       // Get the frames' textures
-       GLuint* texture_id[2] = {0, 0};
-       *format = mlt_image_glsl_texture;
-       mlt_frame_get_image( a_frame, (uint8_t**) &texture_id[0], format, width, height, 0 );
-       a_input->useFBOInput( chain, *texture_id[0] );
-       *format = mlt_image_glsl_texture;
-       mlt_frame_get_image( b_frame, (uint8_t**) &texture_id[1], format, width, height, 0 );
-       b_input->useFBOInput( chain, *texture_id[1] );
-
-       // Set resolution to that of the a_frame
-       *width = mlt_properties_get_int( a_props, "width" );
-       *height = mlt_properties_get_int( a_props, "height" );
-
-       // Setup rendering to an FBO
-       GlslManager* glsl = GlslManager::get_instance();
-       glsl_fbo fbo = glsl->get_fbo( *width, *height );
-       if ( output_format == mlt_image_glsl_texture ) {
-               glsl_texture texture = glsl->get_texture( *width, *height, GL_RGBA );
-
-               glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
-               check_error();
-               glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
-               check_error();
-               glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-               check_error();
-
-               GlslManager::render( service, chain, fbo->fbo, *width, *height );
-
-               glFinish();
-               check_error();
-               glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-               check_error();
-
-               *image = (uint8_t*) &texture->texture;
-               mlt_frame_set_image( a_frame, *image, 0, NULL );
-               mlt_properties_set_data( properties, "movit.convert", texture, 0,
-                       (mlt_destructor) GlslManager::release_texture, NULL );
-               *format = output_format;
-       }
-       else {
-               // Use a PBO to hold the data we read back with glReadPixels()
-               // (Intel/DRI goes into a slow path if we don't read to PBO)
-               GLenum gl_format = ( output_format == mlt_image_rgb24a || output_format == mlt_image_opengl )?
-                       GL_RGBA : GL_RGB;
-               int img_size = *width * *height * ( gl_format == GL_RGB? 3 : 4 );
-               glsl_pbo pbo = glsl->get_pbo( img_size );
-               glsl_texture texture = glsl->get_texture( *width, *height, gl_format );
-
-               if ( fbo && pbo && texture ) {
-                       // Set the FBO
-                       glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
-                       check_error();
-                       glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
-                       check_error();
-                       glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-                       check_error();
 
-                       GlslManager::render( service, chain, fbo->fbo, *width, *height );
+       uint8_t *a_image, *b_image;
 
-                       // Read FBO into PBO
-                       glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
-                       check_error();
-                       glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
-                       check_error();
-                       glReadPixels( 0, 0, *width, *height, gl_format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
-                       check_error();
+       // Get the two images.
+       *format = mlt_image_glsl;
+       error = mlt_frame_get_image( a_frame, &a_image, format, width, height, writable );
+       error = mlt_frame_get_image( b_frame, &b_image, format, width, height, writable );
 
-                       // Copy from PBO
-                       uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
-                       check_error();
-
-                       *format = gl_format == GL_RGBA ? mlt_image_rgb24a : mlt_image_rgb24;
-                       *image = (uint8_t*) mlt_pool_alloc( img_size );
-                       mlt_frame_set_image( a_frame, *image, img_size, mlt_pool_release );
-                       memcpy( *image, buf, img_size );
-
-                       // Release PBO and FBO
-                       glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
-                       check_error();
-                       glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
-                       check_error();
-                       glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-                       check_error();
-                       glBindTexture( GL_TEXTURE_2D, 0 );
-                       check_error();
-                       GlslManager::release_texture( texture );
-               }
-               else {
-                       error = 1;
-               }
-       }
-       if ( fbo ) GlslManager::release_fbo( fbo );
-       mlt_service_lock( service );
+       GlslManager::set_effect_input( service, a_frame, (mlt_service) a_image );
+       GlslManager::set_effect_secondary_input( service, a_frame, (mlt_service) b_image, b_frame );
+       GlslManager::set_effect( service, a_frame, new OverlayEffect );
+       *image = (uint8_t *) service;
 
+       mlt_service_unlock( service );
        return error;
 }
 
 static mlt_frame process( mlt_transition transition, mlt_frame a_frame, mlt_frame b_frame )
 {
-       mlt_service service = MLT_TRANSITION_SERVICE(transition);
-
-       if ( !GlslManager::init_chain( service ) ) {
-               // Create the Movit effect chain
-               EffectChain* chain = GlslManager::get_chain( service );
-               mlt_profile profile = mlt_service_profile( service );
-               Input* b_input = new MltInput( profile->width, profile->height );
-               ImageFormat output_format;
-               output_format.color_space = COLORSPACE_sRGB;
-               output_format.gamma_curve = GAMMA_sRGB;
-               chain->add_input( b_input );
-               chain->add_output( output_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED );
-               chain->set_dither_bits( 8 );
-
-               Effect* effect = chain->add_effect( new OverlayEffect(),
-                       GlslManager::get_input( service ), b_input );
-
-               // Save these new input on properties for get_image
-               mlt_properties_set_data( MLT_TRANSITION_PROPERTIES(transition),
-                       "movit input B", b_input, 0, NULL, NULL );
-       }
-
-       // Push the transition on to the frame
        mlt_frame_push_service( a_frame, transition );
-
-       // Push the b_frame on to the stack
        mlt_frame_push_frame( a_frame, b_frame );
-
-       // Push the transition method
        mlt_frame_push_get_image( a_frame, get_image );
 
        return a_frame;