int i; // channel
int count = mlt_properties_get_int( filter_properties, "effect_count" );
- // Restore the original get_audio
- frame->get_audio = mlt_frame_pop_audio( frame );
-
// Get the producer's audio
mlt_frame_get_audio( frame, buffer, format, frequency, &channels_avail, samples );
static mlt_frame filter_process( mlt_filter this, mlt_frame frame )
{
- if ( frame->get_audio != NULL )
+ if ( mlt_frame_is_test_audio( frame ) != 0 )
{
// Add the filter to the frame
- mlt_frame_push_audio( frame, frame->get_audio );
mlt_frame_push_audio( frame, this );
- frame->get_audio = filter_get_audio;
+ mlt_frame_push_audio( frame, filter_get_audio );
// Parse the window property and allocate smoothing buffer if needed
mlt_properties properties = MLT_FILTER_PROPERTIES( this );