* will be initialized later in InitThread */
for( i_index = 0; i_index < 2 * VOUT_MAX_PICTURES + 1; i_index++)
{
- p_vout->p_picture[i_index].pf_lock = NULL;
- p_vout->p_picture[i_index].pf_unlock = NULL;
p_vout->p_picture[i_index].i_status = FREE_PICTURE;
p_vout->p_picture[i_index].i_type = EMPTY_PICTURE;
p_vout->p_picture[i_index].b_slow = 0;