}
}
+namespace {
+
+int call_num_channels(lua_State *L)
+{
+ lua_getglobal(L, "num_channels");
+
+ if (lua_pcall(L, 0, 1, 0) != 0) {
+ fprintf(stderr, "error running function `num_channels': %s\n", lua_tostring(L, -1));
+ exit(1);
+ }
+
+ int num_channels = luaL_checknumber(L, 1);
+ lua_pop(L, 1);
+ assert(lua_gettop(L) == 0);
+ return num_channels;
+}
+
+} // namespace
+
Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards)
: resource_pool(resource_pool), num_cards(num_cards)
{
assert(lua_gettop(L) == 0);
// Ask it for the number of channels.
- lua_getglobal(L, "num_channels");
-
- if (lua_pcall(L, 0, 1, 0) != 0) {
- fprintf(stderr, "error running function `num_channels': %s\n", lua_tostring(L, -1));
- exit(1);
- }
-
- num_channels = luaL_checknumber(L, 1);
- lua_pop(L, 1);
- assert(lua_gettop(L) == 0);
+ num_channels = call_num_channels(L);
}
Theme::~Theme()
return ret;
}
+int Theme::get_channel_signal(unsigned channel)
+{
+ unique_lock<mutex> lock(m);
+ lua_getglobal(L, "channel_signal");
+ lua_pushnumber(L, channel);
+ if (lua_pcall(L, 1, 1, 0) != 0) {
+ fprintf(stderr, "error running function `channel_signal': %s\n", lua_tostring(L, -1));
+ exit(1);
+ }
+
+ int ret = luaL_checknumber(L, 1);
+ lua_pop(L, 1);
+ assert(lua_gettop(L) == 0);
+ return ret;
+}
+
bool Theme::get_supports_set_wb(unsigned channel)
{
unique_lock<mutex> lock(m);
int Theme::map_signal(int signal_num)
{
+ unique_lock<mutex> lock(map_m);
+ if (signal_to_card_mapping.count(signal_num)) {
+ return signal_to_card_mapping[signal_num];
+ }
if (signal_num >= int(num_cards)) {
- if (signals_warned_about.insert(signal_num).second) {
- fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
- fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
- }
- signal_num %= num_cards;
+ fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
+ fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
}
- return signal_num;
+ signal_to_card_mapping[signal_num] = signal_num % num_cards;
+ return signal_num % num_cards;
+}
+
+void Theme::set_signal_mapping(int signal_num, int card_num)
+{
+ unique_lock<mutex> lock(map_m);
+ assert(card_num < int(num_cards));
+ signal_to_card_mapping[signal_num] = card_num;
}
void Theme::transition_clicked(int transition_num, float t)