#include <utility>
#include <memory>
+#include "defs.h"
#include "image_input.h"
namespace movit {
class ResourcePool;
} // namespace movit
-#define WIDTH 1280 // FIXME
-#define HEIGHT 720 // FIXME
-
using namespace std;
using namespace movit;
}
input->set_texture_num(0, input_textures[signal_num].tex_y);
input->set_texture_num(1, input_textures[signal_num].tex_cbcr);
+ input->set_width(input_textures[signal_num].width);
+ input->set_height(input_textures[signal_num].height);
}
void Theme::transition_clicked(int transition_num, float t)