]> git.sesse.net Git - nageru/blobdiff - theme.cpp
Reduce the warning storm a bit.
[nageru] / theme.cpp
index 2a84093cd6f37e915a5489e56ee6424d156ce70d..61ead92e98bc8503a8c137f135bf89aa18c2ba27 100644 (file)
--- a/theme.cpp
+++ b/theme.cpp
@@ -1,20 +1,29 @@
-#include <stdio.h>
+#include "theme.h"
+
+#include <assert.h>
+#include <lauxlib.h>
 #include <lua.h>
 #include <lualib.h>
-#include <lauxlib.h>
-#include <new>
-#include <utility>
-
+#include <movit/effect.h>
 #include <movit/effect_chain.h>
-#include <movit/ycbcr_input.h>
-#include <movit/white_balance_effect.h>
-#include <movit/resample_effect.h>
-#include <movit/padding_effect.h>
+#include <movit/image_format.h>
+#include <movit/mix_effect.h>
 #include <movit/overlay_effect.h>
+#include <movit/padding_effect.h>
+#include <movit/resample_effect.h>
 #include <movit/resize_effect.h>
-#include <movit/mix_effect.h>
+#include <movit/white_balance_effect.h>
+#include <movit/ycbcr.h>
+#include <movit/ycbcr_input.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <cstddef>
+#include <new>
+#include <utility>
 
-#include "theme.h"
+namespace movit {
+class ResourcePool;
+}  // namespace movit
 
 #define WIDTH 1280  // FIXME
 #define HEIGHT 720  // FIXME
@@ -484,8 +493,10 @@ std::vector<std::string> Theme::get_transition_names(float t)
 void Theme::connect_signal(YCbCrInput *input, int signal_num)
 {
        if (signal_num >= int(num_cards)) {
-               fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
-               fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
+               if (signals_warned_about.insert(signal_num).second) {
+                       fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
+                       fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
+               }
                signal_num %= num_cards;
        }
        input->set_texture_num(0, input_textures[signal_num].tex_y);