]> git.sesse.net Git - nageru/blobdiff - theme.cpp
Make some labels and a white balance button per preview (the latter is not hooked...
[nageru] / theme.cpp
index 2c9af01cf69b36cc150d0f98c6140cefa814b650..f8e0d8eff2801a5c91e220819779d652b821431a 100644 (file)
--- a/theme.cpp
+++ b/theme.cpp
@@ -1,20 +1,29 @@
-#include <stdio.h>
+#include "theme.h"
+
+#include <assert.h>
+#include <lauxlib.h>
 #include <lua.h>
 #include <lualib.h>
-#include <lauxlib.h>
-#include <new>
-#include <utility>
-
+#include <movit/effect.h>
 #include <movit/effect_chain.h>
-#include <movit/ycbcr_input.h>
-#include <movit/white_balance_effect.h>
-#include <movit/resample_effect.h>
-#include <movit/padding_effect.h>
+#include <movit/image_format.h>
+#include <movit/mix_effect.h>
 #include <movit/overlay_effect.h>
+#include <movit/padding_effect.h>
+#include <movit/resample_effect.h>
 #include <movit/resize_effect.h>
-#include <movit/mix_effect.h>
+#include <movit/white_balance_effect.h>
+#include <movit/ycbcr.h>
+#include <movit/ycbcr_input.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <cstddef>
+#include <new>
+#include <utility>
 
-#include "theme.h"
+namespace movit {
+class ResourcePool;
+}  // namespace movit
 
 #define WIDTH 1280  // FIXME
 #define HEIGHT 720  // FIXME
@@ -129,12 +138,10 @@ int EffectChain_finalize(lua_State* L)
        ImageFormat inout_format;
        inout_format.color_space = COLORSPACE_REC_709;
 
-       // Gamma curve depends on the input signal, and we don't really get any
-       // indications. A camera would be expected to do Rec. 709, but
-       // I haven't checked if any do in practice. However, computers _do_ output
-       // in sRGB gamma (ie., they don't convert from sRGB to Rec. 709), and
-       // I wouldn't really be surprised if most non-professional cameras do, too.
-       // So we pick sRGB as the least evil here.
+       // Output gamma is tricky. We should output Rec. 709 for TV, except that
+       // we expect to run with web players and others that don't really care and
+       // just output with no conversion. So that means we'll need to output sRGB,
+       // even though H.264 has no setting for that (we use “unspecified”).
        inout_format.gamma_curve = GAMMA_sRGB;
 
        if (is_main_chain) {
@@ -337,6 +344,13 @@ LiveInputWrapper::LiveInputWrapper(Theme *theme, EffectChain *chain, bool overri
 {
        ImageFormat inout_format;
        inout_format.color_space = COLORSPACE_sRGB;
+
+       // Gamma curve depends on the input signal, and we don't really get any
+       // indications. A camera would be expected to do Rec. 709, but
+       // I haven't checked if any do in practice. However, computers _do_ output
+       // in sRGB gamma (ie., they don't convert from sRGB to Rec. 709), and
+       // I wouldn't really be surprised if most non-professional cameras do, too.
+       // So we pick sRGB as the least evil here.
        inout_format.gamma_curve = GAMMA_sRGB;
 
        // The Blackmagic driver docs claim that the device outputs Y'CbCr
@@ -367,8 +381,8 @@ void LiveInputWrapper::connect_signal(int signal_num)
        theme->connect_signal(input, signal_num);
 }
 
-Theme::Theme(const char *filename, ResourcePool *resource_pool)
-       : resource_pool(resource_pool)
+Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards)
+       : resource_pool(resource_pool), num_cards(num_cards)
 {
        L = luaL_newstate();
         luaL_openlibs(L);
@@ -455,6 +469,38 @@ Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
        });
 }
 
+std::string Theme::get_channel_name(unsigned channel)
+{
+       unique_lock<mutex> lock(m);
+       lua_getglobal(L, "channel_name");
+       lua_pushnumber(L, channel);
+       if (lua_pcall(L, 1, 1, 0) != 0) {
+               fprintf(stderr, "error running function `channel_nam': %s\n", lua_tostring(L, -1));
+               exit(1);
+       }
+
+       std::string ret = lua_tostring(L, -1);
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return ret;
+}
+
+bool Theme::get_supports_set_wb(unsigned channel)
+{
+       unique_lock<mutex> lock(m);
+       lua_getglobal(L, "supports_set_wb");
+       lua_pushnumber(L, channel);
+       if (lua_pcall(L, 1, 1, 0) != 0) {
+               fprintf(stderr, "error running function `supports_set_wb': %s\n", lua_tostring(L, -1));
+               exit(1);
+       }
+
+       bool ret = checkbool(L, -1);
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return ret;
+}
+
 std::vector<std::string> Theme::get_transition_names(float t)
 {
        unique_lock<mutex> lock(m);
@@ -478,6 +524,13 @@ std::vector<std::string> Theme::get_transition_names(float t)
 
 void Theme::connect_signal(YCbCrInput *input, int signal_num)
 {
+       if (signal_num >= int(num_cards)) {
+               if (signals_warned_about.insert(signal_num).second) {
+                       fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
+                       fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
+               }
+               signal_num %= num_cards;
+       }
        input->set_texture_num(0, input_textures[signal_num].tex_y);
        input->set_texture_num(1, input_textures[signal_num].tex_cbcr);
 }