-- where all the low-level details (such as texture formats) are handled by the
-- C++ side and you generally just build chains.
+-- TODO: Deal with inputs that are different from our native 1280x720 resolution.
+
local transition_start = -2.0
local transition_end = -1.0
local zoom_src = 0.0
local zoom_dst = 1.0
local zoom_poi = 0 -- which input to zoom in on
-local fade_src = 0.0
-local fade_dst = 1.0
+local fade_src_signal = 0
+local fade_dst_signal = 0
local input0_neutral_color = {0.5, 0.5, 0.5}
local input1_neutral_color = {0.5, 0.5, 0.5}
local INPUT0_SIGNAL_NUM = 0
local INPUT1_SIGNAL_NUM = 1
local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
--- A “fake” signal number that signifies that we are fading from one input
+-- “fake” signal number that signifies that we are fading from one input
-- to the next.
-local FADE_SIGNAL_NUM = 3
+local FADE_SIGNAL_NUM = 4
-- The main live chain.
function make_sbs_chain(hq)
local main_chain_hq = make_sbs_chain(true)
local main_chain_lq = make_sbs_chain(false)
--- A chain to fade between two inputs (live chain only)
-local fade_chain_hq = EffectChain.new(16, 9)
-local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb0_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb1_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-fade_chain_hq_input0:connect_signal(0)
-fade_chain_hq_input1:connect_signal(1)
-local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_wb0_effect, fade_chain_hq_wb1_effect)
-fade_chain_hq:finalize(true)
+-- A chain to fade between two inputs, of which either can be a picture
+-- or a live input. In practice only used live, but we still support the
+-- hq parameter.
+function make_fade_chain(input0_live, input1_live, hq)
+ local chain = EffectChain.new(16, 9)
+
+ local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last
+
+ if input0_live then
+ input0 = chain:add_live_input(true)
+ wb0_effect = chain:add_effect(WhiteBalanceEffect.new())
+ input0:connect_signal(0)
+ input0_last = wb0_effect
+ else
+ input0 = chain:add_effect(ImageInput.new("bg.jpeg"))
+ input0_last = input0
+ end
+
+ if input1_live then
+ input1 = chain:add_live_input(true)
+ wb1_effect = chain:add_effect(WhiteBalanceEffect.new())
+ input1:connect_signal(1)
+ input1_last = wb1_effect
+ else
+ input1 = chain:add_effect(ImageInput.new("bg.jpeg"))
+ input1_last = input1
+ end
+
+ local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last)
+ chain:finalize(hq)
+
+ return {
+ chain = chain,
+ input0 = {
+ input = input0,
+ white_balance_effect = wb0_effect
+ },
+ input1 = {
+ input = input1,
+ white_balance_effect = wb1_effect
+ },
+ mix_effect = mix_effect
+ }
+end
+
+-- Chains to fade between two inputs, in various configurations.
+local fade_chains = {}
+for input0_type, input0_live in pairs({static = false, live = true}) do
+ fade_chains[input0_type] = {}
+ for input1_type, input1_live in pairs({static = false, live = true}) do
+ fade_chains[input0_type][input1_type] = {}
+ for _, hq in pairs({true, false}) do
+ fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq)
+ end
+ end
+end
-- A chain to show a single input on screen (HQ version).
local simple_chain_hq = EffectChain.new(16, 9)
local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
simple_chain_lq:finalize(false)
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
+
-- Returns the number of outputs in addition to the live (0) and preview (1).
-- Called only once, at the start of the program.
function num_channels()
- return 3
+ return 4
end
-- Returns the name for each additional channel (starting from 2).
return "Input 2"
elseif channel == 4 then
return "Side-by-side"
+ elseif channel == 5 then
+ return "Static picture"
end
end
end
-- If live is fade but de-facto single, make it so.
- if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 1.0 then
- live_signal_num = INPUT0_SIGNAL_NUM
- end
- if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 0.0 then
- live_signal_num = INPUT1_SIGNAL_NUM
+ if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
+ live_signal_num = fade_dst_signal
end
end
return {"Cut"}
end
- if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
- (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
+ if (live_signal_num == INPUT0_SIGNAL_NUM or
+ live_signal_num == INPUT1_SIGNAL_NUM or
+ live_signal_num == STATIC_SIGNAL_NUM) and
+ (preview_signal_num == INPUT0_SIGNAL_NUM or
+ preview_signal_num == INPUT1_SIGNAL_NUM or
+ preview_signal_num == STATIC_SIGNAL_NUM) then
return {"Cut", "", "Fade"}
end
finish_transitions(t)
-- Fade.
- if live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM then
+ if (live_signal_num ~= preview_signal_num) and
+ (live_signal_num == INPUT0_SIGNAL_NUM or
+ live_signal_num == INPUT1_SIGNAL_NUM or
+ live_signal_num == STATIC_SIGNAL_NUM) and
+ (preview_signal_num == INPUT0_SIGNAL_NUM or
+ preview_signal_num == INPUT1_SIGNAL_NUM or
+ preview_signal_num == STATIC_SIGNAL_NUM) then
transition_start = t
transition_end = t + 1.0
- fade_src = 1.0
- fade_dst = 0.0
- preview_signal_num = 0
- live_signal_num = FADE_SIGNAL_NUM
- elseif live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM then
- transition_start = t
- transition_end = t + 1.0
- fade_src = 0.0
- fade_dst = 1.0
- preview_signal_num = 1
+ fade_src_signal = live_signal_num
+ fade_dst_signal = preview_signal_num
+ preview_signal_num = live_signal_num
live_signal_num = FADE_SIGNAL_NUM
else
-- Fades involving SBS are ignored (we have no chain for it).
-- the output, although you can ignore them if you don't need them
-- (they're useful if you want to e.g. know what to resample by).
--
+-- <signals> is basically an exposed InputState, which you can use to
+-- query for information about the signals at the point of the current
+-- frame. In particular, you can call get_width() and get_height()
+-- for any signal number, and use that to e.g. assist in chain selection.
+--
-- You should return two objects; the chain itself, and then a
-- function (taking no parameters) that is run just before rendering.
-- The function needs to call connect_signal on any inputs, so that
--
-- NOTE: The chain returned must be finalized with the Y'CbCr flag
-- if and only if num==0.
-function get_chain(num, t, width, height)
+function get_chain(num, t, width, height, signals)
if num == 0 then -- Live.
- if live_signal_num == INPUT0_SIGNAL_NUM then -- Plain input.
+ if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
prepare = function()
- simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
- set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+ simple_chain_hq_input:connect_signal(live_signal_num)
+ set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
end
return simple_chain_hq, prepare
- elseif live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
+ elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture.
prepare = function()
- simple_chain_hq_input:connect_signal(INPUT1_SIGNAL_NUM)
- set_neutral_color(simple_chain_hq_wb_effect, input1_neutral_color)
end
- return simple_chain_hq, prepare
+ return static_chain_hq, prepare
elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade.
+ local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live"
+ local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live"
+ local chain = fade_chains[input0_type][input1_type][true]
prepare = function()
- fade_chain_hq_input0:connect_signal(0)
- set_neutral_color(fade_chain_hq_wb0_effect, input0_neutral_color)
- fade_chain_hq_input1:connect_signal(1)
- set_neutral_color(fade_chain_hq_wb1_effect, input1_neutral_color)
- local tt = (t - transition_start) / (transition_end - transition_start)
- if tt < 0.0 then
- tt = 0.0
- elseif tt > 1.0 then
- tt = 1.0
+ if input0_type == "live" then
+ chain.input0.input:connect_signal(fade_src_signal)
+ set_neutral_color_from_signal(chain.input0.white_balance_effect, fade_src_signal)
end
+ if input1_type == "live" then
+ chain.input1.input:connect_signal(fade_dst_signal)
+ set_neutral_color_from_signal(chain.input1.white_balance_effect, fade_dst_signal)
+ end
+ local tt = calc_fade_progress(t, transition_start, transition_end)
- tt = fade_src + tt * (fade_dst - fade_src)
-
- -- Make the fade look maybe a tad more natural, by pumping it
- -- through a sigmoid function.
- tt = 10.0 * tt - 5.0
- tt = 1.0 / (1.0 + math.exp(-tt))
-
- fade_chain_mix_effect:set_float("strength_first", tt)
- fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
+ chain.mix_effect:set_float("strength_first", 1.0 - tt)
+ chain.mix_effect:set_float("strength_second", tt)
end
- return fade_chain_hq, prepare
+ return chain.chain, prepare
end
-- SBS code (live_signal_num == SBS_SIGNAL_NUM).
end
return main_chain_lq.chain, prepare
end
+ if num == STATIC_SIGNAL_NUM + 2 then
+ prepare = function()
+ end
+ return static_chain_lq, prepare
+ end
end
function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
-- Interpolate between the fullscreen and side-by-side views.
local scale0, tx0, tx0
- if zoom_poi == 0 then
+ if zoom_poi == INPUT0_SIGNAL_NUM then
local new_left0 = lerp(left0, 0, t)
local new_right0 = lerp(right0, screen_width, t)
local new_top0 = lerp(top0, 0, t)
function set_neutral_color(effect, color)
effect:set_vec3("neutral_color", color[1], color[2], color[3])
end
+
+function set_neutral_color_from_signal(effect, signal)
+ if signal == INPUT0_SIGNAL_NUM then
+ set_neutral_color(effect, input0_neutral_color)
+ else
+ set_neutral_color(effect, input1_neutral_color)
+ end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+ local tt = (t - transition_start) / (transition_end - transition_start)
+ if tt < 0.0 then
+ tt = 0.0
+ elseif tt > 1.0 then
+ tt = 1.0
+ end
+
+ -- Make the fade look maybe a tad more natural, by pumping it
+ -- through a sigmoid function.
+ tt = 10.0 * tt - 5.0
+ tt = 1.0 / (1.0 + math.exp(-tt))
+
+ return tt
+end