]> git.sesse.net Git - nageru/blobdiff - theme.lua
Refactor the fade chain generation a bit.
[nageru] / theme.lua
index e5f902c9563785ba8c8326f2de4363fd0a30978d..709797c4878b1a64fc616e41f384a7433774dc7d 100644 (file)
--- a/theme.lua
+++ b/theme.lua
@@ -7,13 +7,15 @@
 -- where all the low-level details (such as texture formats) are handled by the
 -- C++ side and you generally just build chains.
 
+-- TODO: Deal with inputs that are different from our native 1280x720 resolution.
+
 local transition_start = -2.0
 local transition_end = -1.0
 local zoom_src = 0.0
 local zoom_dst = 1.0
 local zoom_poi = 0   -- which input to zoom in on
-local fade_src = 0.0
-local fade_dst = 1.0
+local fade_src_signal = 0
+local fade_dst_signal = 0
 
 local input0_neutral_color = {0.5, 0.5, 0.5}
 local input1_neutral_color = {0.5, 0.5, 0.5}
@@ -21,90 +23,177 @@ local input1_neutral_color = {0.5, 0.5, 0.5}
 local live_signal_num = 0
 local preview_signal_num = 1
 
--- The main live chain.
-function make_sbs_chain(hq)
-       local chain = EffectChain.new(16, 9)
-       local input0 = chain:add_live_input(true)
-       input0:connect_signal(0)
-       local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-       local input1 = chain:add_live_input(true)
-       input1:connect_signal(1)
-       local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+-- Valid values for live_signal_num and preview_signal_num.
+local INPUT0_SIGNAL_NUM = 0
+local INPUT1_SIGNAL_NUM = 1
+local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
+
+-- “fake” signal number that signifies that we are fading from one input
+-- to the next.
+local FADE_SIGNAL_NUM = 4
+
+function make_sbs_input(chain, signal, deint, hq)
+       local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
+       input:connect_signal(signal)
+       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
 
        local resample_effect = nil
        local resize_effect = nil
        if (hq) then
-               resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
+               resample_effect = chain:add_effect(ResampleEffect.new())
        else
-               resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
+               resize_effect = chain:add_effect(ResizeEffect.new())
        end
 
        local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
-       padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
 
-       local resample2_effect = nil
-       local resize2_effect = nil
-       if (hq) then
-               resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
+       return {
+               input = input,
+               wb_effect = wb_effect,
+               resample_effect = resample_effect,
+               resize_effect = resize_effect,
+               padding_effect = padding_effect
+       }
+end
+
+-- The main live chain.
+function make_sbs_chain(input0_deint, input1_deint, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
+       local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
+
+       input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+       input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
+
+       chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
+       chain:finalize(hq)
+
+       return {
+               chain = chain,
+               input0 = input0,
+               input1 = input1
+       }
+end
+
+-- Make all possible combinations of side-by-side chains.
+local sbs_chains = {}
+for input0_type, input0_deint in pairs({live = false, livedeint = true}) do
+       sbs_chains[input0_type] = {}
+       for input1_type, input1_deint in pairs({live = false, livedeint = true}) do
+               sbs_chains[input0_type][input1_type] = {}
+               for _, hq in pairs({true, false}) do
+                       sbs_chains[input0_type][input1_type][hq] =
+                               make_sbs_chain(input0_deint, input1_deint, hq)
+               end
+       end
+end
+
+function make_fade_input(chain, signal, live, deint)
+       local input, wb_effect, last
+       if live then
+               input = chain:add_live_input(false, deint)
+               wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+               input:connect_signal(signal)
+               last = wb_effect
        else
-               resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
+               input = chain:add_effect(ImageInput.new("bg.jpeg"))
+               last = input
+       end
+
+       return {
+               input = input,
+               wb_effect = wb_effect,
+               last = last
+       }
+end
+
+-- A chain to fade between two inputs, of which either can be a picture
+-- or a live input. In practice only used live, but we still support the
+-- hq parameter.
+function make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint)
+       local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint)
+
+       local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
+       chain:finalize(hq)
+
+       return {
+               chain = chain,
+               input0 = input0,
+               input1 = input1,
+               mix_effect = mix_effect
+       }
+end
+
+-- Chains to fade between two inputs, in various configurations.
+local fade_chains = {}
+for input0_type, input0_live in pairs({static = false, live = true, livedeint = true}) do
+       local input0_deint = (input0_live == "livedeint")
+       fade_chains[input0_type] = {}
+       for input1_type, input1_live in pairs({static = false, live = true, livedeint = true}) do
+               local input1_deint = (input1_live == "livedeint")
+               fade_chains[input0_type][input1_type] = {}
+               for _, hq in pairs({true, false}) do
+                       fade_chains[input0_type][input1_type][hq] =
+                               make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq)
+               end
        end
-       local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
+end
 
-       chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
+-- A chain to show a single input on screen.
+function make_simple_chain(input_deint, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input = chain:add_live_input(false, input_deint)
+       input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
        chain:finalize(hq)
 
        return {
                chain = chain,
-               input0 = {
-                       input = input0,
-                       white_balance_effect = input0_wb_effect,
-                       resample_effect = resample_effect,
-                       resize_effect = resize_effect,
-                       padding_effect = padding_effect
-               },
-               input1 = {
-                       input = input1,
-                       white_balance_effect = input1_wb_effect,
-                       resample_effect = resample2_effect,
-                       resize_effect = resize2_effect,
-                       padding_effect = padding2_effect
-               }
+               input = input,
+               wb_effect = wb_effect
        }
 end
 
-local main_chain_hq = make_sbs_chain(true)
-local main_chain_lq = make_sbs_chain(false)
-
--- A chain to fade between two inputs (live chain only)
-local fade_chain_hq = EffectChain.new(16, 9)
-local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb0_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb1_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-fade_chain_hq_input0:connect_signal(0)
-fade_chain_hq_input1:connect_signal(1)
-local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_wb0_effect, fade_chain_hq_wb1_effect)
-fade_chain_hq:finalize(true)
-
--- A chain to show a single input on screen (HQ version).
-local simple_chain_hq = EffectChain.new(16, 9)
-local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
-simple_chain_hq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
-simple_chain_hq:finalize(true)
-
--- A chain to show a single input on screen (LQ version).
-local simple_chain_lq = EffectChain.new(16, 9)
-local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
-simple_chain_lq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
-simple_chain_lq:finalize(false)
+-- Make all possible combinations of single-input chains.
+local simple_chains = {}
+for input_type, input_deint in pairs({live = false, livedeint = true}) do
+       simple_chains[input_type] = {}
+       for _, hq in pairs({true, false}) do
+               simple_chains[input_type][hq] = make_simple_chain(input_deint, hq)
+       end
+end
+
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
+
+-- Used for indexing into the tables of chains.
+function get_input_type(signals, signal_num)
+       if signal_num == STATIC_SIGNAL_NUM then
+               return "static"
+       elseif signals:get_interlaced(signal_num) then
+               return "livedeint"
+       else
+               return "live"
+       end
+end
 
 -- Returns the number of outputs in addition to the live (0) and preview (1).
 -- Called only once, at the start of the program.
 function num_channels()
-       return 3
+       return 4
 end
 
 -- Returns the name for each additional channel (starting from 2).
@@ -114,8 +203,10 @@ function channel_name(channel)
                return "Input 1"
        elseif channel == 3 then
                return "Input 2"
-       else
+       elseif channel == 4 then
                return "Side-by-side"
+       elseif channel == 5 then
+               return "Static picture"
        end
 end
 
@@ -136,17 +227,14 @@ function set_wb(channel, red, green, blue)
 end
 
 function finish_transitions(t)
-       -- If live is 2 (SBS) but de-facto single, make it so.
-       if live_signal_num == 2 and t >= transition_end and zoom_dst == 1.0 then
+       -- If live is SBS but de-facto single, make it so.
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
                live_signal_num = zoom_poi
        end
 
-       -- If live is 3 (fade) but de-facto single, make it so.
-       if live_signal_num == 3 and t >= transition_end and fade_dst == 1.0 then
-               live_signal_num = 0
-       end
-       if live_signal_num == 3 and t >= transition_end and fade_dst == 0.0 then
-               live_signal_num = 1
+       -- If live is fade but de-facto single, make it so.
+       if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
+               live_signal_num = fade_dst_signal
        end
 end
 
@@ -158,20 +246,26 @@ function get_transitions(t)
                return {}
        end
 
-       if live_signal_num == 2 and t >= transition_start and t <= transition_end then
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
                -- Zoom in progress.
                return {"Cut"}
        end
 
-       if (live_signal_num == 0 and preview_signal_num == 1) or
-          (live_signal_num == 1 and preview_signal_num == 0) then
+       if (live_signal_num == INPUT0_SIGNAL_NUM or
+           live_signal_num == INPUT1_SIGNAL_NUM or
+           live_signal_num == STATIC_SIGNAL_NUM) and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or
+           preview_signal_num == INPUT1_SIGNAL_NUM or
+           preview_signal_num == STATIC_SIGNAL_NUM) then
                return {"Cut", "", "Fade"}
        end
 
        -- Various zooms.
-       if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
+       if live_signal_num == SBS_SIGNAL_NUM and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
                return {"Cut", "Zoom in"}
-       elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
+       elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+              preview_signal_num == SBS_SIGNAL_NUM then
                return {"Cut", "Zoom out"}
        end
 
@@ -181,7 +275,7 @@ end
 function transition_clicked(num, t)
        if num == 0 then
                -- Cut.
-               if live_signal_num == 3 then
+               if live_signal_num == FADE_SIGNAL_NUM then
                        -- Ongoing fade; finish it immediately.
                        finish_transitions(transition_end)
                end
@@ -190,7 +284,7 @@ function transition_clicked(num, t)
                live_signal_num = preview_signal_num
                preview_signal_num = temp
 
-               if live_signal_num == 2 then
+               if live_signal_num == SBS_SIGNAL_NUM then
                        -- Just cut to SBS, we need to reset any zooms.
                        zoom_src = 1.0
                        zoom_dst = 0.0
@@ -207,8 +301,8 @@ function transition_clicked(num, t)
                        return
                end
 
-               if (live_signal_num == 0 and preview_signal_num == 1) or
-                  (live_signal_num == 1 and preview_signal_num == 0) then
+               if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+                  (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
                        -- We can't zoom between these. Just make a cut.
                        io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
                        local temp = live_signal_num
@@ -217,15 +311,17 @@ function transition_clicked(num, t)
                        return
                end
 
-               if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
+               if live_signal_num == SBS_SIGNAL_NUM and
+                  (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
                        -- Zoom in from SBS to single.
                        transition_start = t
                        transition_end = t + 1.0
                        zoom_src = 0.0
                        zoom_dst = 1.0
                        zoom_poi = preview_signal_num
-                       preview_signal_num = 2
-               elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
+                       preview_signal_num = SBS_SIGNAL_NUM
+               elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+                      preview_signal_num == SBS_SIGNAL_NUM then
                        -- Zoom out from single to SBS.
                        transition_start = t
                        transition_end = t + 1.0
@@ -233,26 +329,25 @@ function transition_clicked(num, t)
                        zoom_dst = 0.0
                        preview_signal_num = live_signal_num
                        zoom_poi = live_signal_num
-                       live_signal_num = 2
+                       live_signal_num = SBS_SIGNAL_NUM
                end
        elseif num == 2 then
                finish_transitions(t)
 
                -- Fade.
-               if live_signal_num == 0 and preview_signal_num == 1 then
+               if (live_signal_num ~= preview_signal_num) and
+                  (live_signal_num == INPUT0_SIGNAL_NUM or
+                   live_signal_num == INPUT1_SIGNAL_NUM or
+                   live_signal_num == STATIC_SIGNAL_NUM) and
+                  (preview_signal_num == INPUT0_SIGNAL_NUM or
+                   preview_signal_num == INPUT1_SIGNAL_NUM or
+                   preview_signal_num == STATIC_SIGNAL_NUM) then
                        transition_start = t
                        transition_end = t + 1.0
-                       fade_src = 1.0
-                       fade_dst = 0.0
-                       preview_signal_num = 0
-                       live_signal_num = 3
-               elseif live_signal_num == 1 and preview_signal_num == 0 then
-                       transition_start = t
-                       transition_end = t + 1.0
-                       fade_src = 0.0
-                       fade_dst = 1.0
-                       preview_signal_num = 1
-                       live_signal_num = 3
+                       fade_src_signal = live_signal_num
+                       fade_dst_signal = preview_signal_num
+                       preview_signal_num = live_signal_num
+                       live_signal_num = FADE_SIGNAL_NUM
                else
                        -- Fades involving SBS are ignored (we have no chain for it).
                end
@@ -270,6 +365,11 @@ end
 -- the output, although you can ignore them if you don't need them
 -- (they're useful if you want to e.g. know what to resample by).
 --
+-- <signals> is basically an exposed InputState, which you can use to
+-- query for information about the signals at the point of the current
+-- frame. In particular, you can call get_width() and get_height()
+-- for any signal number, and use that to e.g. assist in chain selection.
+--
 -- You should return two objects; the chain itself, and then a
 -- function (taking no parameters) that is run just before rendering.
 -- The function needs to call connect_signal on any inputs, so that
@@ -281,89 +381,104 @@ end
 --
 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
 -- if and only if num==0.
-function get_chain(num, t, width, height)
+function get_chain(num, t, width, height, signals)
        if num == 0 then  -- Live.
-               if live_signal_num == 0 or live_signal_num == 1 then  -- Plain inputs.
+               if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
+                       local input_type = get_input_type(signals, live_signal_num)
+                       local chain = simple_chains[input_type][true]
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(live_signal_num)
-                               if live_signal_num == 0 then
-                                       set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
-                               else
-                                       set_neutral_color(simple_chain_hq_wb_effect, input1_neutral_color)
-                               end
+                               chain.input:connect_signal(live_signal_num)
+                               set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
                        end
-                       return simple_chain_hq, prepare
-               elseif live_signal_num == 3 then  -- Fade.
+                       return chain.chain, prepare
+               elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
                        prepare = function()
-                               fade_chain_hq_input0:connect_signal(0)
-                               set_neutral_color(fade_chain_hq_wb0_effect, input0_neutral_color)
-                               fade_chain_hq_input1:connect_signal(1)
-                               set_neutral_color(fade_chain_hq_wb1_effect, input1_neutral_color)
-                               local tt = (t - transition_start) / (transition_end - transition_start)
-                               if tt < 0.0 then
-                                       tt = 0.0
-                               elseif tt > 1.0 then
-                                       tt = 1.0
+                       end
+                       return static_chain_hq, prepare
+               elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
+                       local input0_type = get_input_type(signals, fade_src_signal)
+                       local input1_type = get_input_type(signals, fade_dst_signal)
+                       local chain = fade_chains[input0_type][input1_type][true]
+                       prepare = function()
+                               if input0_type == "live" then
+                                       chain.input0.input:connect_signal(fade_src_signal)
+                                       set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
                                end
+                               if input1_type == "live" then
+                                       chain.input1.input:connect_signal(fade_dst_signal)
+                                       set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
+                               end
+                               local tt = calc_fade_progress(t, transition_start, transition_end)
 
-                               tt = fade_src + tt * (fade_dst - fade_src)
-
-                               -- Make the fade look maybe a tad more natural, by pumping it
-                               -- through a sigmoid function.
-                               tt = 10.0 * tt - 5.0
-                               tt = 1.0 / (1.0 + math.exp(-tt))
-
-                               fade_chain_mix_effect:set_float("strength_first", tt)
-                               fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
+                               chain.mix_effect:set_float("strength_first", 1.0 - tt)
+                               chain.mix_effect:set_float("strength_second", tt)
                        end
-                       return fade_chain_hq, prepare
+                       return chain.chain, prepare
                end
 
-               -- SBS code (live_signal_num == 2).
+               -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
+               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
                if t > transition_end and zoom_dst == 1.0 then
                        -- Special case: Show only the single image on screen.
+                       local chain = simple_chains[input0_type][true]
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(0)
-                               set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+                               chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+                               set_neutral_color(chain.wb_effect, input0_neutral_color)
                        end
-                       return simple_chain_hq, prepare
+                       return chain.chain, prepare
                end
+               local chain = sbs_chains[input0_type][input1_type][true]
                prepare = function()
                        if t < transition_start then
-                               prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
+                               prepare_sbs_chain(chain, zoom_src, width, height)
                        elseif t > transition_end then
-                               prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
+                               prepare_sbs_chain(chain, zoom_dst, width, height)
                        else
                                local tt = (t - transition_start) / (transition_end - transition_start)
                                -- Smooth it a bit.
                                tt = math.sin(tt * 3.14159265358 * 0.5)
-                               prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
+                               prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
                        end
                end
-               return main_chain_hq.chain, prepare
+               return chain.chain, prepare
        end
        if num == 1 then  -- Preview.
                num = preview_signal_num + 2
        end
-       if num == 2 then
+
+       -- Individual preview inputs.
+       if num == INPUT0_SIGNAL_NUM + 2 then
+               local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local chain = simple_chains[input_type][false]
+               prepare = function()
+                       chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+                       set_neutral_color(chain.wb_effect, input0_neutral_color)
+               end
+               return chain.chain, prepare
+       end
+       if num == INPUT1_SIGNAL_NUM + 2 then
+               local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+               local chain = simple_chains[input_type][false]
                prepare = function()
-                       simple_chain_lq_input:connect_signal(0)
-                       set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
+                       chain.input:connect_signal(INPUT1_SIGNAL_NUM)
+                       set_neutral_color(chain.wb_effect, input1_neutral_color)
                end
-               return simple_chain_lq, prepare
+               return chain.chain, prepare
        end
-       if num == 3 then
+       if num == SBS_SIGNAL_NUM + 2 then
+               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+               local chain = sbs_chains[input0_type][input1_type][false]
                prepare = function()
-                       simple_chain_lq_input:connect_signal(1)
-                       set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
+                       prepare_sbs_chain(chain, 0.0, width, height)
                end
-               return simple_chain_lq, prepare
+               return chain.chain, prepare
        end
-       if num == 4 then
+       if num == STATIC_SIGNAL_NUM + 2 then
                prepare = function()
-                       prepare_sbs_chain(main_chain_lq, 0.0, width, height)
                end
-               return main_chain_lq.chain, prepare
+               return static_chain_lq, prepare
        end
 end
 
@@ -461,8 +576,8 @@ end
 function prepare_sbs_chain(chain, t, screen_width, screen_height)
        chain.input0.input:connect_signal(0)
        chain.input1.input:connect_signal(1)
-       set_neutral_color(chain.input0.white_balance_effect, input0_neutral_color)
-       set_neutral_color(chain.input1.white_balance_effect, input1_neutral_color)
+       set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
+       set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
 
        -- First input is positioned (16,48) from top-left.
        local width0 = round(848 * screen_width/1280.0)
@@ -484,7 +599,7 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height)
 
        -- Interpolate between the fullscreen and side-by-side views.
        local scale0, tx0, tx0
-       if zoom_poi == 0 then
+       if zoom_poi == INPUT0_SIGNAL_NUM then
                local new_left0 = lerp(left0, 0, t)
                local new_right0 = lerp(right0, screen_width, t)
                local new_top0 = lerp(top0, 0, t)
@@ -520,3 +635,27 @@ end
 function set_neutral_color(effect, color)
        effect:set_vec3("neutral_color", color[1], color[2], color[3])
 end
+
+function set_neutral_color_from_signal(effect, signal)
+       if signal == INPUT0_SIGNAL_NUM then
+               set_neutral_color(effect, input0_neutral_color)
+       else
+               set_neutral_color(effect, input1_neutral_color)
+       end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+       local tt = (t - transition_start) / (transition_end - transition_start)
+       if tt < 0.0 then
+               tt = 0.0
+       elseif tt > 1.0 then
+               tt = 1.0
+       end
+
+       -- Make the fade look maybe a tad more natural, by pumping it
+       -- through a sigmoid function.
+       tt = 10.0 * tt - 5.0
+       tt = 1.0 / (1.0 + math.exp(-tt))
+
+       return tt
+end