#include <condition_variable>
#include <deque>
+#include <functional>
#include <movit/effect_chain.h>
#include <movit/mix_effect.h>
#include <movit/ycbcr_input.h>
void start();
void stop();
- void schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts);
- void schedule_faded_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
- void schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f); // -1 = no secondary frame.
- void schedule_refresh_frame(int64_t output_pts);
+ // “display_func” is called after the frame has been calculated (if needed)
+ // and has gone out to the stream.
+ void schedule_original_frame(int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_pts);
+ void schedule_faded_frame(int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_pts, int secondary_stream_idx, int64_t secondary_input_pts, float fade_alpha);
+ void schedule_interpolated_frame(int64_t output_pts, std::function<void()> &&display_func, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha, int secondary_stream_idx = -1, int64_t secondary_inputs_pts = -1, float fade_alpha = 0.0f); // -1 = no secondary frame.
+ void schedule_refresh_frame(int64_t output_pts, std::function<void()> &&display_func);
private:
void encode_thread_func();
struct QueuedFrame {
int64_t output_pts;
- enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED } type;
+ enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
unsigned stream_idx;
int64_t input_first_pts; // The only pts for original frames.
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else.
JPEGID id;
+
+ std::function<void()> display_func; // Called when the image is done decoding.
};
std::deque<QueuedFrame> frame_queue; // Under <queue_lock>.
std::mutex queue_lock;