]> git.sesse.net Git - casparcg/commit
Made audio_candence sequences mean the number of samples per channel instead of the...
authorHelge Norberg <helge.norberg@svt.se>
Tue, 16 Apr 2013 16:34:22 +0000 (18:34 +0200)
committerHelge Norberg <helge.norberg@svt.se>
Tue, 16 Apr 2013 16:34:22 +0000 (18:34 +0200)
commit4a2171b0d3b0cf09b2d4d0096602a6ba988e21ff
tree1ff65ae8eb4793f22d3ea901f8f8db996f5d386d
parenta3d9970e6315ea9732e723e50711eb7c86ac6beb
Made audio_candence sequences mean the number of samples per channel instead of the number of samples for *both* channels

#6

Fixed bug where we give too few samples to the decklink driver each time RenderAudioSamples() is called (constant rate of 50 calls per second) when the video format has a frame rate > 50 like 59.94 and 60

#22
core/consumer/frame_consumer.cpp
core/mixer/audio/audio_mixer.cpp
core/video_format.cpp
core/video_format.h
modules/bluefish/consumer/bluefish_consumer.cpp
modules/decklink/consumer/decklink_consumer.cpp
modules/decklink/producer/decklink_producer.cpp
modules/ffmpeg/producer/muxer/frame_muxer.cpp