- overlay_chain.reset(new EffectChain(overlay_width, overlay_height, resource_pool));
- overlay_input = (movit::FlatInput *)overlay_chain->add_input(new FlatInput(image_format, FORMAT_GRAYSCALE, GL_UNSIGNED_BYTE, overlay_width, overlay_height));
+ overlay_chain.reset(new EffectChain(overlay_base_width, overlay_base_height, resource_pool));
+ overlay_input = (movit::FlatInput *)overlay_chain->add_input(new FlatInput(image_format, FORMAT_GRAYSCALE, GL_UNSIGNED_BYTE, overlay_base_width, overlay_base_height));