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875cd3d)
In those case the pl_* API doesn't seems convienent/well used.
- pl_Release( p_playlist );
+ vlc_object_release( p_playlist );
}
#if 0
if( fPlaylistWindow )
}
#if 0
if( fPlaylistWindow )
var_DelCallback( p_playlist, "intf-change", PlaylistChanged, this );
var_DelCallback( p_playlist, "item-append", ItemAppended, this );
var_DelCallback( p_playlist, "item-deleted", ItemDeleted, this );
var_DelCallback( p_playlist, "intf-change", PlaylistChanged, this );
var_DelCallback( p_playlist, "item-append", ItemAppended, this );
var_DelCallback( p_playlist, "item-deleted", ItemDeleted, this );
- pl_Release( p_playlist );
+ vlc_object_release( p_playlist );
}
/**********************************************************************
}
/**********************************************************************
var_DelCallback( p_playlist, "intf-change", PlaylistChanged, this );
var_DelCallback( p_playlist, "item-append", ItemAppended, this );
var_DelCallback( p_playlist, "item-deleted", ItemDeleted, this );
var_DelCallback( p_playlist, "intf-change", PlaylistChanged, this );
var_DelCallback( p_playlist, "item-append", ItemAppended, this );
var_DelCallback( p_playlist, "item-deleted", ItemDeleted, this );
- pl_Release( p_playlist );
+ vlc_object_release( p_playlist );
}
/*****************************************************************************
}
/*****************************************************************************
void vlclua_release_playlist_internal( playlist_t *p_playlist )
{
void vlclua_release_playlist_internal( playlist_t *p_playlist )
{
- pl_Release( p_playlist );
+ vlc_object_release( p_playlist );
}
static int vlclua_playlist_prev( lua_State * L )
}
static int vlclua_playlist_prev( lua_State * L )