+#include <stdio.h>
+#include <string>
+#include <vector>
+#include "util.h"
+#include "bundled_shaders.h"
+
+using namespace std;
+using namespace movit;
+
+namespace movit {
+
+// We need a fake (empty) list of shaders, since we reuse read_file().
+BundledShader bundled_shaders[] = {
+ { nullptr, 0, 0 }
+};
+const char *shader_bundle = "";
+extern string *movit_data_directory;
+
+} // namespace movit
+
+int main(int argc, char **argv)
+{
+ std::vector<BundledShader> shaders;
+ std::string bundle;
+
+ movit_data_directory = new string(".");
+
+ for (int i = 1; i < argc; ++i) {
+ string contents = read_file(argv[i]);
+ shaders.push_back(BundledShader{ argv[i], /*offset=*/bundle.size(), /*length=*/contents.size() });
+ bundle += contents;
+ }
+
+ printf("// Autogenerated by make_bundled_shaders.cpp. Do not edit by hand!\n");
+ printf("#include <string>\n");
+ printf("#include \"bundled_shaders.h\"\n");
+ printf("\n");
+ printf("namespace movit {\n");
+ printf("\n");
+ printf("BundledShader bundled_shaders[] = {\n");
+ for (const BundledShader &shader : shaders) {
+ printf("\t{ \"%s\", %zu, %zu },\n", shader.filename, shader.offset, shader.length);
+ }
+ printf("\t{ nullptr, 0, 0 }\n");
+ printf("};\n");
+ printf("const char *shader_bundle = \"");
+ for (unsigned char ch : bundle) {
+ if (ch == '\n') {
+ printf("\\n");
+ } else if (ch == '\t') {
+ printf("\\t");
+ } else if (ch == '"') {
+ printf("\\\"");
+ } else if (ch == '\\') {
+ printf("\\\\");
+ } else if (!isprint(ch)) {
+ printf("\\0%o", ch);
+ } else {
+ printf("%c", ch);
+ }
+ }
+ printf("\";\n");
+ printf("\n");
+ printf("} // namespace movit\n");
+}