connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));
connect(m_projectList, SIGNAL(clipNeedsReload(const QString&)),this, SLOT(slotUpdateClip(const QString &)));
connect(m_projectList, SIGNAL(updateProfile(const QString &)), this, SLOT(slotUpdateProjectProfile(const QString &)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));
connect(m_projectList, SIGNAL(clipNeedsReload(const QString&)),this, SLOT(slotUpdateClip(const QString &)));
connect(m_projectList, SIGNAL(updateProfile(const QString &)), this, SLOT(slotUpdateProjectProfile(const QString &)));