vout_LTLIBRARIES += $(LTLIBdirect3d9)
EXTRA_LTLIBRARIES += libdirect3d9_plugin.la
-libdirectdraw_plugin_la_SOURCES = video_output/msw/directx.c \
+libdirectdraw_plugin_la_SOURCES = video_output/msw/directdraw.c \
video_output/msw/common.c video_output/msw/common.h \
video_output/msw/events.c video_output/msw/events.h \
video_output/msw/win32touch.c video_output/msw/win32touch.h
* an issue. The surface automatically gets moved together
* with the associated window (hvideownd)
*
- * For directx, it is still important to call UpdateRects
+ * For directdraw, it is still important to call UpdateRects
* on a move of the parent window, even if no resize occurred
*/
SetWindowPos(sys->hwnd, 0, 0, 0,
/*****************************************************************************
- * directx.c: Windows DirectDraw video output
+ * directdraw.c: Windows DirectDraw video output
*****************************************************************************
* Copyright (C) 2001-2009 VLC authors and VideoLAN
* $Id$
static int FindDevicesCallback(vlc_object_t *, const char *,
char ***, char ***);
vlc_module_begin()
- set_shortname("DirectX")
+ set_shortname("DirectDraw")
set_description(N_("DirectX (DirectDraw) video output"))
set_help(DX_HELP)
set_category(CAT_VIDEO)
change_string_cb(FindDevicesCallback)
set_capability("vout display", 230)
- add_shortcut("directx")
+ add_shortcut("directx", "directdraw")
set_callbacks(Open, Close)
vlc_module_end()
typedef struct {
bool use_desktop; /* direct3d */
- bool use_overlay; /* directx */
+ bool use_overlay; /* directdraw */
int x;
int y;
unsigned width;
modules/video_output/macosx.m
modules/video_output/msw/direct2d.c
modules/video_output/msw/direct3d9.c
-modules/video_output/msw/directx.c
+modules/video_output/msw/directdraw.c
modules/video_output/msw/events.c
modules/video_output/msw/glwin32.c
modules/video_output/msw/wingdi.c