]> git.sesse.net Git - mlt/commitdiff
sdl rework (prepatory read-ahead implementation) and luma work around
authorlilo_booter <lilo_booter@d19143bc-622f-0410-bfdd-b5b2a6649095>
Mon, 23 Feb 2004 13:35:20 +0000 (13:35 +0000)
committerlilo_booter <lilo_booter@d19143bc-622f-0410-bfdd-b5b2a6649095>
Mon, 23 Feb 2004 13:35:20 +0000 (13:35 +0000)
git-svn-id: https://mlt.svn.sourceforge.net/svnroot/mlt/trunk/mlt@163 d19143bc-622f-0410-bfdd-b5b2a6649095

src/modules/core/transition_luma.c
src/modules/sdl/consumer_sdl.c

index 40d5ca5787a927b27ced5ccb04d4be5f68f3a857..a518e0666d7474e42ee6fd9b41cc2b6e35002567 100644 (file)
@@ -106,7 +106,7 @@ static inline int dissolve_yuv( mlt_frame this, mlt_frame that, float weight, in
 
 // image processing functions
 
-static inline uint32_t smoothstep( int32_t edge1, int32_t edge2, uint32_t a )
+static uint32_t smoothstep( int32_t edge1, int32_t edge2, uint32_t a )
 {
        if ( a < edge1 )
                return 0;
@@ -166,7 +166,7 @@ static void luma_composite( mlt_frame a_frame, mlt_frame b_frame, int luma_width
 
        int32_t i_softness = softness * ( 1 << 16 );
 
-       int field_count = field_order < 0 ? 1 : 2;
+       int field_count = field_order <= 0 ? 1 : 2;
        int field_stride_src = field_count * stride_src;
        int field_stride_dest = field_count * stride_dest;
 
index 1be99ce49fbd045e87dd02267efd15e0c6fecd60..d35e4a7869f24346a6ed46883d13cbd5bb85aaa8 100644 (file)
@@ -27,6 +27,7 @@
 #include <pthread.h>
 #include <SDL/SDL.h>
 #include <SDL/SDL_syswm.h>
+#include <sys/timeb.h>
 
 /** This classes definition.
 */
@@ -40,7 +41,7 @@ struct consumer_sdl_s
        mlt_deque queue;
        pthread_t thread;
        int running;
-       uint8_t audio_buffer[ 4096 * 3 ];
+       uint8_t audio_buffer[ 4096 * 6 ];
        int audio_avail;
        pthread_mutex_t audio_mutex;
        pthread_cond_t audio_cond;
@@ -235,7 +236,7 @@ static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
        pthread_mutex_unlock( &this->audio_mutex );
 }
 
-static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio )
+static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
 {
        // Get the properties of this consumer
        mlt_properties properties = this->properties;
@@ -254,6 +255,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        int bytes;
 
        mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
+       *duration = ( ( samples * 1000 ) / frequency );
 
        if ( mlt_properties_get_int( properties, "audio_off" ) )
        {
@@ -275,7 +277,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
                request.freq = frequency;
                request.format = AUDIO_S16;
                request.channels = channels;
-               request.samples = 1024;
+               request.samples = 2048;
                request.callback = sdl_fill_audio;
                request.userdata = (void *)this;
                if ( SDL_OpenAudio( &request, &got ) != 0 )
@@ -313,7 +315,7 @@ static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_aud
        return init_audio;
 }
 
-static int consumer_play_video( consumer_sdl this, mlt_frame frame )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int skip, int64_t playtime )
 {
        // Get the properties of this consumer
        mlt_properties properties = this->properties;
@@ -322,6 +324,7 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
        int width = this->width, height = this->height;
        uint8_t *image;
        int changed = 0;
+       int show = 1;
 
        if ( mlt_properties_get_int( properties, "video_off" ) )
        {
@@ -329,49 +332,95 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                return 0;
        }
 
+       // Handle events
+       if ( this->sdl_screen != NULL )
+       {
+               SDL_Event event;
+
+               changed = consumer_get_dimensions( &this->window_width, &this->window_height );
+
+               while ( SDL_PollEvent( &event ) )
+               {
+                       switch( event.type )
+                       {
+                               case SDL_VIDEORESIZE:
+                                       this->window_width = event.resize.w;
+                                       this->window_height = event.resize.h;
+                                       changed = 1;
+                                       break;
+                               case SDL_KEYDOWN:
+                                       {
+                                               mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
+                                               char keyboard[ 2 ] = " ";
+                                               void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
+                                               if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
+                                               {
+                                                       keyboard[ 0 ] = ( char )event.key.keysym.unicode;
+                                                       callback( producer, keyboard );
+                                               }
+                                       }
+                                       break;
+                       }
+               }
+       }
+
+       // Set skip
+       mlt_properties_set_int( mlt_frame_properties( frame ), "skip", skip );
+       mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
        // Push this frame to the back of the queue
        mlt_deque_push_back( this->queue, frame );
+       frame = NULL;
 
        if ( this->playing )
        {
-               // Get the frame at the front of the queue
-               frame = mlt_deque_pop_front( this->queue );
+               // We might want to use an old frame if the current frame is skipped
+               mlt_frame candidate = NULL;
 
-               // Get the image, width and height
-               mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
-
-               if ( this->sdl_screen != NULL )
+               while ( frame == NULL && mlt_deque_count( this->queue ) )
                {
-                       SDL_Event event;
+                       frame = mlt_deque_peek_front( this->queue );
+                       show = !mlt_properties_get_int( mlt_frame_properties( frame ), "skip" );
+                       playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
 
-                       changed = consumer_get_dimensions( &this->window_width, &this->window_height );
-
-                       while ( SDL_PollEvent( &event ) )
+                       // Check if frame is in the future or past
+                       if ( !show )
                        {
-                               switch( event.type )
-                               {
-                                       case SDL_VIDEORESIZE:
-                                               this->window_width = event.resize.w;
-                                               this->window_height = event.resize.h;
-                                               changed = 1;
-                                               break;
-                                       case SDL_KEYDOWN:
-                                               {
-                                                       mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
-                                                       char keyboard[ 2 ] = " ";
-                                                       void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
-                                                       if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
-                                                       {
-                                                               keyboard[ 0 ] = ( char )event.key.keysym.unicode;
-                                                               callback( producer, keyboard );
-                                                       }
-                                               }
-                                               break;
-                               }
+                               frame = mlt_deque_pop_front( this->queue );
+                               mlt_frame_close( frame );
+                               frame = NULL;
+                       }
+                       else if ( playtime > elapsed )
+                       {
+                               // no frame to show or remove
+                               frame = NULL;
+                               break;
+                       }
+                       else if ( playtime < elapsed - 40 )
+                       {
+                               if ( candidate != NULL )
+                                       mlt_frame_close( candidate );
+                               candidate = mlt_deque_pop_front( this->queue );
+                               frame = NULL;
+                       }
+                       else
+                       {
+                               // Get the frame at the front of the queue
+                               frame = mlt_deque_pop_front( this->queue );
                        }
-
                }
 
+               if ( frame == NULL )
+                       frame = candidate;
+               else if ( candidate != NULL )
+                       mlt_frame_close( candidate );
+       }
+
+       if ( this->playing && frame != NULL )
+       {
+               // Get the image, width and height
+               mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
+
                if ( width != this->width || height != this->height )
                {
                        this->width = width;
@@ -443,16 +492,12 @@ static int consumer_play_video( consumer_sdl this, mlt_frame frame )
                        }
                }
        }
-       else
-       {
-               frame = NULL;
-       }
 
        // Close the frame
        if ( frame != NULL )
                mlt_frame_close( frame );
 
-       if ( mlt_deque_count( this->queue ) )
+       if ( mlt_deque_count( this->queue ) && !skip )
        {
                // Tell the producers about our scale relative to the normalisation
                frame = mlt_deque_peek_front( this->queue );
@@ -478,6 +523,14 @@ static void *consumer_thread( void *arg )
        // internal intialization
        int init_audio = 1;
 
+       // Obtain time of thread start
+       struct timeb now;
+       int64_t start = 0;
+       int64_t elapsed = 0;
+       int duration = 0;
+       int64_t playtime = 0;
+       int skip = 0;
+
        if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
        {
                fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
@@ -493,12 +546,35 @@ static void *consumer_thread( void *arg )
                // Ensure that we have a frame
                if ( frame != NULL )
                {
+                       skip = 0;
+
                        // SDL adapts display aspect, but set this so pixel aspect can be normalised
 //                     mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
 //                             mlt_frame_get_aspect_ratio( frame ) );
                        
-                       init_audio = consumer_play_audio( this, frame, init_audio );
-                       consumer_play_video( this, frame );
+                       // Play audio
+                       init_audio = consumer_play_audio( this, frame, init_audio, &duration );
+
+                       if ( this->playing )
+                       {
+                               // Get the current time
+                               ftime( &now );
+
+                               // Determine elapsed time
+                               if ( start == 0 )
+                                       start = ( int64_t )now.time * 1000 + now.millitm;
+                               else
+                                       elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
+
+                               skip = playtime < elapsed;
+
+                               if ( skip )
+                                       start = start + ( elapsed - playtime );
+                       }
+
+                       consumer_play_video( this, frame, elapsed, skip, playtime );
+
+                       playtime += duration;
                }
        }