}
break;
- /* Mouse button pressed */
+ /* Mouse button released */
case SDL_MOUSEBUTTONUP:
switch( event.button.button )
{
}
break;
- /* Mouse button released */
+ /* Mouse button pressed */
case SDL_MOUSEBUTTONDOWN:
switch( event.button.button )
{
p_vout->b_fullscreen = !p_vout->b_fullscreen;
var_Set( p_vout, "fullscreen", val_fs );
- /*TODO: add the always on top code !*/
+ /*TODO: add the "always on top" code here !*/
p_vout->p_sys->b_cursor_autohidden = 0;
SDL_ShowCursor( p_vout->p_sys->b_cursor &&
p_vout->i_changes |= VOUT_SIZE_CHANGE;
}
+ /* Crop or Aspect Ratio Changes */
+ if( p_vout->i_changes & VOUT_CROP_CHANGE ||
+ p_vout->i_changes & VOUT_ASPECT_CHANGE )
+ {
+ p_vout->i_changes &= ~VOUT_CROP_CHANGE;
+ p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
+
+ p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
+ p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
+ p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
+ p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
+ p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
+ p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
+ p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
+ p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
+
+ p_vout->i_changes |= VOUT_SIZE_CHANGE;
+ }
+
/* Size change */
if( p_vout->i_changes & VOUT_SIZE_CHANGE )
{
* we can handle rescaling ourselves */
if( p_vout->p_sys->p_overlay != NULL )
p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
-
}
/* Pointer change */