*****************************************************************************/
struct aout_sys_t
{
- uint8_t chans_to_reorder; /* do we need channel reordering */
uint8_t chan_table[AOUT_CHAN_MAX];
UInt32 i_numberOfChannels;
UInt32 i_param_size = 0;
AudioComponentDescription desc;
AURenderCallbackStruct callback;
- p_aout->sys->chans_to_reorder = 0;
OSStatus status;
/* Lets go find our Component */
p_sys->b_got_first_sample = true;
}
- /* Do the channel reordering */
- if (p_sys->chans_to_reorder) {
- aout_ChannelReorder(p_block->p_buffer,
- p_block->i_buffer,
- p_sys->chans_to_reorder,
- p_sys->chan_table,
- VLC_CODEC_FL32);
- }
-
/* move data to buffer */
if (unlikely(!TPCircularBufferProduceBytes(&p_sys->circular_buffer, p_block->p_buffer, p_block->i_buffer)))
msg_Warn(p_aout, "Audio buffer was dropped");