I will need that to clarify the Toolbar editor.
return widget;
}
-QWidget *AbstractController::discFrame()
+QFrame *AbstractController::discFrame()
{
/** Disc and Menus handling */
- QWidget *discFrame = new QWidget( this );
+ QFrame *discFrame = new QFrame( this );
QHBoxLayout *discLayout = new QHBoxLayout( discFrame );
discLayout->setSpacing( 0 ); discLayout->setMargin( 0 );
return discFrame;
}
-QWidget *AbstractController::telexFrame()
+QFrame *AbstractController::telexFrame()
{
/**
* Telextext QFrame
QWidget *createWidget( buttonType_e, int options = WIDGET_NORMAL );
private:
static void setupButton( QAbstractButton * );
- QWidget *discFrame();
- QWidget *telexFrame();
+ QFrame *discFrame();
+ QFrame *telexFrame();
protected slots:
virtual void doAction( int );
#include "qt4.hpp"
#include <QWidget>
+#include <QFrame>
#include <QToolButton>
#define I_PLAY_TOOLTIP N_("Play\nIf the playlist is empty, open a media")
void setIcons( bool, bool );
};
-class TeletextController : public QWidget
+class TeletextController : public QFrame
{
Q_OBJECT
friend class AbstractController;