If the media instance owns the input and libvlc_media_instance_release()
is called immediately after libvlc_media_instance_stop(), there is a
chance that we try to free the input resources before the thread is
effectively terminated. To avoid this, we call input_DestroyThread()
instead of vlc_object_release() at the end of release_input_thread() when
the media instance owns the input thread.
/* We owned this one */
input_StopThread( p_input_thread );
+ input_DestroyThread( p_input_thread );
var_Destroy( p_input_thread, "drawable" );
}
-
- vlc_object_release( p_input_thread );
+ else
+ vlc_object_release( p_input_thread );
p_mi->p_input_thread = NULL;
}