Priority rules
---------------
-The priorities ranges are as follows since February 2011:
+The priorities ranges are as follows since December 2014:
- less than 20: console (text)
- less than 50: plain frame buffers
- less than 100: no embedded windowing
- less than 150: SW scaling
- less than 200: SW chroma conversion
+ - less than 250: SW subpicture blending
- rest: good stuff :-)
No more than one plugin with a given non-zero riority.
# define MODULE_VARNAME "gles2"
set_shortname (N_("OpenGL ES2"))
set_description (N_("OpenGL for Embedded Systems 2 video output"))
- set_capability ("vout display", /*165*/0)
+ set_capability ("vout display", /*265*/0)
set_callbacks (Open, Close)
add_shortcut ("opengles2", "gles2")
add_module ("gles2", "opengl es2", NULL,
# define MODULE_VARNAME "gles"
set_shortname (N_("OpenGL ES"))
set_description (N_("OpenGL for Embedded Systems video output"))
- set_capability ("vout display", /*160*/0)
+ set_capability ("vout display", /*260*/0)
set_callbacks (Open, Close)
add_shortcut ("opengles", "gles")
add_module ("gles", "opengl es", NULL,
set_description (N_("OpenGL video output (experimental)"))
set_category (CAT_VIDEO)
set_subcategory (SUBCAT_VIDEO_VOUT)
- set_capability ("vout display", /*170*/0)
+ set_capability ("vout display", /*270*/0)
set_callbacks (Open, Close)
add_shortcut ("opengl", "gl")
add_module ("gl", "opengl", NULL,
change_string_cb(FindShadersCallback)
add_loadfile("direct3d-shader-file", NULL, PIXEL_SHADER_FILE_TEXT, PIXEL_SHADER_FILE_LONGTEXT, false)
- set_capability("vout display", 240)
+ set_capability("vout display", 280)
add_shortcut("direct3d")
set_callbacks(Open, Close)
set_description (N_("OpenGL GLX video output (XCB)"))
set_category (CAT_VIDEO)
set_subcategory (SUBCAT_VIDEO_VOUT)
- set_capability ("vout display", 150)
+ set_capability ("vout display", 250)
set_callbacks (Open, Close)
add_shortcut ("xcb-glx", "glx", "opengl", "xid")