\r
#undef OSD_MENU_DEBUG\r
\r
+/* 3 is a magic number for 32 volume decrease steps */\r
+#define OSD_VOLUME_STEPS(i_volume,i_n) (i_volume/AOUT_VOLUME_STEP) / (AOUT_VOLUME_STEP/(i_n-1))\r
+\r
/*****************************************************************************\r
* Local prototypes\r
*****************************************************************************/\r
\r
/* Update the volume state images to match the current volume */\r
i_volume = config_GetInt( p_this, "volume" );\r
- i_steps = (i_volume / AOUT_VOLUME_STEP / 3); /* 3 is a magic number for 32 volume decrease steps */\r
+ i_steps = OSD_VOLUME_STEPS( i_volume, p_osd->p_state->p_volume->i_ranges );\r
p_osd->p_state->p_volume->p_current_state = osd_VolumeStateChange( p_osd->p_state->p_volume->p_states, i_steps );\r
\r
/* Initialize OSD state */\r
{\r
osd_state_t *p_temp = NULL;\r
int i;\r
+\r
+ if( i_steps < 0 ) i_steps = 0;\r
\r
for( i=0; (i < i_steps) && (p_current != NULL); i++ )\r
{ \r
}\r
\r
/**\r
- * Audio volume up\r
+ * Display current audio volume bitmap\r
*\r
* The OSD Menu audio volume bar is updated to reflect the new audio volume. Call this function\r
- * when the audio volume is updated outside the OSD menu command "menu up".\r
+ * when the audio volume is updated outside the OSD menu command "menu up", "menu down" or "menu select".\r
*/\r
-void __osd_VolumeUp( vlc_object_t *p_this )\r
+void __osd_Volume( vlc_object_t *p_this )\r
{\r
osd_menu_t *p_osd = NULL;\r
osd_button_t *p_button = NULL;\r
\r
if( ( p_osd = vlc_object_find( p_this, VLC_OBJECT_OSDMENU, FIND_ANYWHERE ) ) == NULL )\r
{\r
- msg_Err( p_this, "osd_VolumeUp failed" );\r
+ msg_Err( p_this, "OSD menu volume update failed" );\r
return;\r
}\r
\r
var_Get( p_this->p_libvlc, "osd_mutex", &lockval );\r
vlc_mutex_lock( lockval.p_address );\r
\r
- /* Update the volume state images to match the current volume */\r
- i_volume = config_GetInt( p_this, "volume" );\r
- i_steps = (i_volume / AOUT_VOLUME_STEP / 3); /* 3 is a magic number for 32 volume decrease steps */\r
- p_osd->p_state->p_volume->p_current_state = osd_VolumeStateChange( p_osd->p_state->p_volume->p_states, i_steps );\r
- \r
p_button = p_osd->p_state->p_volume;\r
if( p_osd->p_state->p_volume ) \r
p_osd->p_state->p_visible = p_osd->p_state->p_volume;\r
if( p_button && p_button->b_range )\r
{\r
- osd_state_t *p_temp = p_button->p_current_state;\r
- if( p_temp->p_next )\r
- p_button->p_current_state = p_temp->p_next;\r
- \r
- osd_UpdateState( p_osd->p_state, \r
- p_button->i_x, p_button->i_y,\r
- p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,\r
- p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,\r
- p_button->p_current_state->p_pic );\r
- osd_SetMenuUpdate( p_osd, VLC_TRUE );\r
- osd_SetMenuVisible( p_osd, VLC_TRUE );\r
- }\r
- vlc_object_release( (vlc_object_t*) p_osd );\r
- vlc_mutex_unlock( lockval.p_address );\r
-}\r
-\r
-/**\r
- * Audio volume down\r
- *\r
- * The OSD Menu audio volume bar is updated to reflect the new audio volume. Call this function\r
- * when the audio volume is updated outside the OSD menu command "menu down".\r
- */\r
-void __osd_VolumeDown( vlc_object_t *p_this )\r
-{\r
- osd_menu_t *p_osd = NULL;\r
- osd_button_t *p_button = NULL;\r
- vlc_value_t lockval;\r
- int i_volume = 0;\r
- int i_steps = 0;\r
- \r
- if( ( p_osd = vlc_object_find( p_this, VLC_OBJECT_OSDMENU, FIND_ANYWHERE ) ) == NULL )\r
- {\r
- msg_Err( p_this, "osd_VolumeDown failed" );\r
- return;\r
- }\r
- \r
- var_Get( p_this->p_libvlc, "osd_mutex", &lockval );\r
- vlc_mutex_lock( lockval.p_address );\r
-\r
- /* Update the volume state images to match the current volume */\r
- i_volume = config_GetInt( p_this, "volume" );\r
- i_steps = (i_volume / AOUT_VOLUME_STEP / 3); /* 3 is a magic number for 32 volume decrease steps */\r
- p_osd->p_state->p_volume->p_current_state = osd_VolumeStateChange( p_osd->p_state->p_volume->p_states, i_steps );\r
-\r
- p_button = p_osd->p_state->p_volume;\r
- if( p_osd->p_state->p_volume ) \r
- p_osd->p_state->p_visible = p_osd->p_state->p_volume; \r
- if( p_button && p_button->b_range )\r
- {\r
- osd_state_t *p_temp = p_button->p_current_state;\r
- if( p_temp && p_temp->p_prev )\r
- p_button->p_current_state = p_temp->p_prev;\r
+ /* Update the volume state images to match the current volume */\r
+ i_volume = config_GetInt( p_this, "volume" );\r
+ i_steps = OSD_VOLUME_STEPS( i_volume, p_button->i_ranges );\r
+ p_button->p_current_state = osd_VolumeStateChange( p_button->p_states, i_steps );\r
\r
- osd_UpdateState( p_osd->p_state, \r
+ osd_UpdateState( p_osd->p_state,\r
p_button->i_x, p_button->i_y,\r
p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_pitch,\r
p_button->p_current_state->p_pic->p[Y_PLANE].i_visible_lines,\r