p_vout->p_sys->i_height,
&i_x, &i_y, &i_width, &i_height );
- val.i_int = ( event.motion.x - i_x )
- * p_vout->render.i_width / i_width;
+ /* Compute the x coordinate and check if the value is
+ in [0,p_vout->fmt_in.i_visible_width] */
+ val.i_int = ( event.motion.x - i_x ) *
+ p_vout->fmt_in.i_visible_width / i_width +
+ p_vout->fmt_in.i_x_offset;
+
+ if( (int)(event.motion.x - i_x) < 0 )
+ val.i_int = 0;
+ else if( (unsigned int)val.i_int > p_vout->fmt_in.i_visible_width )
+ val.i_int = p_vout->fmt_in.i_visible_width;
+
var_Set( p_vout, "mouse-x", val );
- val.i_int = ( event.motion.y - i_y )
- * p_vout->render.i_height / i_height;
+
+ /* compute the y coordinate and check if the value is
+ in [0,p_vout->fmt_in.i_visible_height] */
+ val.i_int = ( event.motion.y - i_y ) *
+ p_vout->fmt_in.i_visible_height / i_height +
+ p_vout->fmt_in.i_y_offset;
+
+ if( (int)(event.motion.y - i_y) < 0 )
+ val.i_int = 0;
+ else if( (unsigned int)val.i_int > p_vout->fmt_in.i_visible_height )
+ val.i_int = p_vout->fmt_in.i_visible_height;
+
var_Set( p_vout, "mouse-y", val );
val.b_bool = VLC_TRUE;