line_desc_t *p_next;
int i_width;
+ int i_height;
int i_base_line;
int i_character_count;
line_character_t *p_character;
}
}
+static inline void RenderBackground( subpicture_region_t *p_region,
+ line_desc_t *p_line_head,
+ FT_BBox *p_bbox,
+ int i_margin,
+ picture_t *p_picture,
+ int i_text_width,
+ void (*ExtractComponents)( uint32_t, uint8_t *, uint8_t *, uint8_t * ),
+ void (*BlendPixel)(picture_t *, int, int, int, int, int, int, int) )
+{
+ for( line_desc_t *p_line = p_line_head; p_line != NULL; p_line = p_line->p_next )
+ {
+ int i_align_left = i_margin;
+ int i_align_top = i_margin;
+ int line_start = 0;
+ int line_end = 0;
+ unsigned line_top = 0;
+ int line_bottom = 0;
+ int max_height = 0;
+
+ if( p_line->i_width < i_text_width )
+ {
+ /* Left offset to take into account alignment */
+ if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
+ i_align_left += ( i_text_width - p_line->i_width );
+ else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
+ i_align_left = i_margin; /* Keep it the way it is */
+ else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
+ i_align_left += ( i_text_width - p_line->i_width ) / 2;
+ }
+
+ /* Find the tallest character in the line */
+ for( int i = 0; i < p_line->i_character_count; i++ ) {
+ const line_character_t *ch = &p_line->p_character[i];
+ FT_BitmapGlyph p_glyph = ch->p_outline ? ch->p_outline : ch->p_glyph;
+ if (p_glyph->top > max_height)
+ max_height = p_glyph->top;
+ }
+
+ /* Compute the background for the line (identify leading/trailing space) */
+ for( int i = 0; i < p_line->i_character_count; i++ ) {
+ const line_character_t *ch = &p_line->p_character[i];
+ FT_BitmapGlyph p_glyph = ch->p_outline ? ch->p_outline : ch->p_glyph;
+ if (p_glyph && p_glyph->bitmap.rows > 0) {
+ // Found a non-whitespace character
+ line_start = i_align_left + p_glyph->left - p_bbox->xMin;
+ break;
+ }
+ }
+
+ /* Fudge factor to make sure caption background edges are left aligned
+ despite variable font width */
+ if (line_start < 12)
+ line_start = 0;
+
+ /* Find right boundary for bounding box for background */
+ for( int i = p_line->i_character_count; i > 0; i-- ) {
+ const line_character_t *ch = &p_line->p_character[i - 1];
+ FT_BitmapGlyph p_glyph = ch->p_shadow ? ch->p_shadow : ch->p_glyph;
+ if (p_glyph && p_glyph->bitmap.rows > 0) {
+ // Found a non-whitespace character
+ line_end = i_align_left + p_glyph->left - p_bbox->xMin + p_glyph->bitmap.width;
+ break;
+ }
+ }
+
+ /* Setup color for the background */
+ uint8_t i_x, i_y, i_z;
+ ExtractComponents( 0x000000, &i_x, &i_y, &i_z );
+
+ /* Compute the upper boundary for the background */
+ if ((i_align_top + p_line->i_base_line - max_height) < 0)
+ line_top = i_align_top + p_line->i_base_line;
+ else
+ line_top = i_align_top + p_line->i_base_line - max_height;
+
+ /* Compute lower boundary for the background */
+ line_bottom = __MIN(line_top + p_line->i_height, p_region->fmt.i_visible_height);
+
+ /* Render the actual background */
+ for( int dy = line_top; dy < line_bottom; dy++ )
+ {
+ for( int dx = line_start; dx < line_end; dx++ )
+ BlendPixel( p_picture, dx, dy, 0xff, i_x, i_y, i_z, 0xff );
+ }
+ }
+}
+
static inline int RenderAXYZ( filter_t *p_filter,
subpicture_region_t *p_region,
line_desc_t *p_line_head,
FillPicture( p_picture, i_a, i_x, i_y, i_z );
+ if (p_region->b_renderbg) {
+ RenderBackground(p_region, p_line_head, p_bbox, i_margin, p_picture, i_text_width,
+ ExtractComponents, BlendPixel);
+ }
+
/* Render shadow then outline and then normal glyphs */
for( int g = 0; g < 3; g++ )
{
/* Left offset to take into account alignment */
if( (p_region->i_align & 0x3) == SUBPICTURE_ALIGN_RIGHT )
i_align_left += ( i_text_width - p_line->i_width );
- else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
+ else if( (p_region->i_align & 0x10) == SUBPICTURE_ALIGN_LEAVETEXT)
i_align_left = i_margin; /* Keep it the way it is */
else if( (p_region->i_align & 0x3) != SUBPICTURE_ALIGN_LEFT )
i_align_left += ( i_text_width - p_line->i_width ) / 2;
{
p_line->i_width = __MAX(line_bbox.xMax - line_bbox.xMin, 0);
p_line->i_base_line = i_base_line;
+ p_line->i_height = __MAX(i_face_height, i_face_height_previous);
if( i_ul_thickness > 0 )
{
for( int i = 0; i < p_line->i_character_count; i++ )