#include <windows.h>
#include <d3d9.h>
-#include "vout.h"
-
-/*****************************************************************************
- * Local prototypes.
- *****************************************************************************/
-static int OpenVideo ( vlc_object_t * );
-static void CloseVideo ( vlc_object_t * );
-
-static int Init ( vout_thread_t * );
-static void End ( vout_thread_t * );
-static int Manage ( vout_thread_t * );
-static void Display ( vout_thread_t *, picture_t * );
-static void FirstDisplay( vout_thread_t *, picture_t * );
-
-static int Direct3DVoutCreate ( vout_thread_t * );
-static void Direct3DVoutRelease ( vout_thread_t * );
-
-static int Direct3DVoutOpen ( vout_thread_t * );
-static void Direct3DVoutClose ( vout_thread_t * );
-
-static int Direct3DVoutResetDevice( vout_thread_t * );
-
-static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
-static void Direct3DVoutReleasePictures ( vout_thread_t * );
-
-static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
-static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
-
-static int Direct3DVoutCreateScene ( vout_thread_t * );
-static void Direct3DVoutReleaseScene ( vout_thread_t * );
-static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
-
-static int DesktopCallback( vlc_object_t *p_this, char const *psz_cmd,
- vlc_value_t oldval, vlc_value_t newval,
- void *p_data );
+#include "common.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
-
-static bool IsVistaOrAbove(void)
-{
- OSVERSIONINFO winVer;
- winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
-
- if( GetVersionEx(&winVer) )
- {
- if( winVer.dwMajorVersion > 5 )
- {
- /* Windows Vista or above, make this module the default */
- return true;
- }
- }
- /* Windows XP or lower, make sure this module isn't the default */
- return false;
-}
-
-static int OpenVideoXP( vlc_object_t *obj )
-{
- return IsVistaOrAbove() ? VLC_EGENERIC : OpenVideo( obj );
-}
-
-static int OpenVideoVista( vlc_object_t *obj )
-{
- return IsVistaOrAbove() ? OpenVideo( obj ) : VLC_EGENERIC;
-}
+static int OpenVideoXP(vlc_object_t *);
+static int OpenVideoVista(vlc_object_t *);
+static void Close(vlc_object_t *);
#define DESKTOP_TEXT N_("Enable desktop mode ")
-#define DESKTOP_LONGTEXT N_( \
- "The desktop mode allows you to display the video on the desktop." )
+#define DESKTOP_LONGTEXT N_(\
+ "The desktop mode allows you to display the video on the desktop.")
vlc_module_begin ()
- set_shortname( "Direct3D" )
- set_category( CAT_VIDEO )
- set_subcategory( SUBCAT_VIDEO_VOUT )
+ set_shortname("Direct3D")
+ set_category(CAT_VIDEO)
+ set_subcategory(SUBCAT_VIDEO_VOUT)
- add_bool( "direct3d-desktop", false, NULL, DESKTOP_TEXT, DESKTOP_LONGTEXT,
- true )
+ add_bool("direct3d-desktop", false, NULL, DESKTOP_TEXT, DESKTOP_LONGTEXT,
+ true)
- set_description( N_("DirectX 3D video output") )
- set_capability( "video output", 50 )
- add_shortcut( "direct3d" )
- set_callbacks( OpenVideoXP, CloseVideo )
+ set_description(N_("DirectX 3D video output"))
+ set_capability("video output", 50)
+ add_shortcut("direct3d")
+ set_callbacks(OpenVideoXP, Close)
/* FIXME: Hack to avoid unregistering our window class */
linked_with_a_crap_library_which_uses_atexit ()
add_submodule()
- set_capability( "video output", 150 )
- add_shortcut( "direct3d" )
- set_callbacks( OpenVideoVista, CloseVideo )
+ set_capability("video output", 150)
+ add_shortcut("direct3d")
+ set_callbacks(OpenVideoVista, Close)
vlc_module_end ()
#if 0 /* FIXME */
/* check if we registered a window class because we need to
* unregister it */
WNDCLASS wndclass;
- if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
- UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
+ if (GetClassInfo(GetModuleHandle(NULL), "VLC DirectX", &wndclass))
+ UnregisterClass("VLC DirectX", GetModuleHandle(NULL));
#endif
/*****************************************************************************
- * CUSTOMVERTEX:
- *****************************************************************************
+ * Local prototypes.
*****************************************************************************/
+static int Open(vlc_object_t *);
+
+static int Init (vout_thread_t *);
+static void End (vout_thread_t *);
+static int Manage (vout_thread_t *);
+static void Display (vout_thread_t *, picture_t *);
+static void FirstDisplay(vout_thread_t *, picture_t *);
+
+static int Direct3DCreate (vout_thread_t *);
+static void Direct3DRelease (vout_thread_t *);
+
+static int Direct3DOpen (vout_thread_t *);
+static void Direct3DClose (vout_thread_t *);
+
+static int Direct3DResetDevice(vout_thread_t *);
+
+static int Direct3DCreatePictures (vout_thread_t *, size_t);
+static void Direct3DReleasePictures (vout_thread_t *);
+
+static int Direct3DLockSurface (vout_thread_t *, picture_t *);
+static int Direct3DUnlockSurface(vout_thread_t *, picture_t *);
+
+static int Direct3DCreateScene (vout_thread_t *);
+static void Direct3DReleaseScene (vout_thread_t *);
+static void Direct3DRenderScene (vout_thread_t *, picture_t *);
+
+static int DesktopCallback(vlc_object_t *, char const *, vlc_value_t, vlc_value_t, void *);
+
typedef struct
{
FLOAT x,y,z; // vertex untransformed position
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
-/*****************************************************************************
- * OpenVideo: allocate Vout video thread output method
- *****************************************************************************
- * This function allocates and initialize the Direct3D vout method.
- *****************************************************************************/
-static int OpenVideo( vlc_object_t *p_this )
+/**
+ * It creates a Direct3D vout display.
+ */
+static int Open(vlc_object_t *object)
{
- vlc_value_t val;
- vout_thread_t * p_vout = (vout_thread_t *)p_this;
+ vout_thread_t *p_vout = (vout_thread_t *)object;
+ vout_sys_t *p_sys;
/* Allocate structure */
- p_vout->p_sys = calloc( 1, sizeof( vout_sys_t ) );
- if( p_vout->p_sys == NULL )
+ p_vout->p_sys = p_sys = calloc(1, sizeof(vout_sys_t));
+ if (!p_sys)
return VLC_ENOMEM;
- if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
- {
- msg_Err( p_vout, "Direct3D could not be initialized !");
- Direct3DVoutRelease( p_vout );
- free( p_vout->p_sys );
+ if (VLC_SUCCESS != Direct3DCreate(p_vout)) {
+ msg_Err(p_vout, "Direct3D could not be initialized !");
+ Direct3DRelease(p_vout);
+ free(p_sys);
return VLC_EGENERIC;
}
- p_vout->p_sys->b_desktop = false;
+ p_sys->b_desktop = false;
/* Initialisations */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
- p_vout->pf_render = Direct3DVoutRenderScene;
+ p_vout->pf_render = Direct3DRenderScene;
p_vout->pf_display = FirstDisplay;
p_vout->pf_control = Control;
- if( CommonInit( p_vout ) )
+ if (CommonInit(p_vout))
goto error;
- var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
- var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
+ var_Create(p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT);
+ var_Create(p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT);
/* Trigger a callback right now */
- var_Create( p_vout, "direct3d-desktop", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
+ var_Create(p_vout, "direct3d-desktop", VLC_VAR_BOOL|VLC_VAR_DOINHERIT);
+ vlc_value_t val;
val.psz_string = _("Desktop");
- var_Change( p_vout, "direct3d-desktop", VLC_VAR_SETTEXT, &val, NULL );
- var_AddCallback( p_vout, "direct3d-desktop", DesktopCallback, NULL );
- var_TriggerCallback( p_vout, "direct3d-desktop" );
+ var_Change(p_vout, "direct3d-desktop", VLC_VAR_SETTEXT, &val, NULL);
+ var_AddCallback(p_vout, "direct3d-desktop", DesktopCallback, NULL);
+ var_TriggerCallback(p_vout, "direct3d-desktop");
return VLC_SUCCESS;
error:
- CloseVideo( VLC_OBJECT(p_vout) );
+ Close(VLC_OBJECT(p_vout));
return VLC_EGENERIC;
}
-/*****************************************************************************
- * CloseVideo: destroy Sys video thread output method
- *****************************************************************************
- * Terminate an output method created by Create
- *****************************************************************************/
-static void CloseVideo( vlc_object_t *p_this )
+static bool IsVistaOrAbove(void)
{
- vout_thread_t * p_vout = (vout_thread_t *)p_this;
+ OSVERSIONINFO winVer;
+ winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ return GetVersionEx(&winVer) && winVer.dwMajorVersion > 5;
+}
- CommonClean( p_vout );
+static int OpenVideoXP(vlc_object_t *obj)
+{
+ /* Windows XP or lower, make sure this module isn't the default */
+ return IsVistaOrAbove() ? VLC_EGENERIC : Open(obj);
+}
- Direct3DVoutRelease( p_vout );
+static int OpenVideoVista(vlc_object_t *obj)
+{
+ /* Windows Vista or above, make this module the default */
+ return IsVistaOrAbove() ? Open(obj) : VLC_EGENERIC;
+}
+
+/**
+ * It destroyes a Direct3D vout display.
+ */
+static void Close(vlc_object_t *object)
+{
+ vout_thread_t * p_vout = (vout_thread_t *)object;
+
+ CommonClean(p_vout);
+
+ Direct3DRelease(p_vout);
- free( p_vout->p_sys );
+ free(p_vout->p_sys);
}
/*****************************************************************************
* Init: initialize Direct3D video thread output method
*****************************************************************************/
-static int Init( vout_thread_t *p_vout )
+static int Init(vout_thread_t *p_vout)
{
+ vout_sys_t *p_sys = p_vout->p_sys;
int i_ret;
- p_vout->p_sys->b_hw_yuv = var_GetBool( p_vout, "directx-hw-yuv" );
+ p_sys->b_hw_yuv = var_GetBool(p_vout, "directx-hw-yuv");
/* Initialise Direct3D */
- if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
- {
- msg_Err( p_vout, "cannot initialize Direct3D" );
+ if (Direct3DOpen(p_vout)) {
+ msg_Err(p_vout, "cannot initialize Direct3D");
return VLC_EGENERIC;
}
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
p_vout->fmt_out = p_vout->fmt_in;
- UpdateRects( p_vout, true );
+ UpdateRects(p_vout, true);
/* create picture pool */
p_vout->output.i_chroma = 0;
- i_ret = Direct3DVoutCreatePictures(p_vout, 1);
- if( VLC_SUCCESS != i_ret )
- {
+ i_ret = Direct3DCreatePictures(p_vout, 1);
+ if (i_ret) {
msg_Err(p_vout, "Direct3D picture pool initialization failed !");
return i_ret;
}
/* create scene */
- i_ret = Direct3DVoutCreateScene(p_vout);
- if( VLC_SUCCESS != i_ret )
- {
+ i_ret = Direct3DCreateScene(p_vout);
+ if (i_ret) {
msg_Err(p_vout, "Direct3D scene initialization failed !");
- Direct3DVoutReleasePictures(p_vout);
+ Direct3DReleasePictures(p_vout);
return i_ret;
}
/* Change the window title bar text */
- EventThreadUpdateTitle( p_vout->p_sys->p_event, VOUT_TITLE " (Direct3D output)" );
+ EventThreadUpdateTitle(p_sys->p_event, VOUT_TITLE " (Direct3D output)");
p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
return VLC_SUCCESS;
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
-static void End( vout_thread_t *p_vout )
+static void End(vout_thread_t *p_vout)
{
- Direct3DVoutReleaseScene(p_vout);
- Direct3DVoutReleasePictures(p_vout);
- Direct3DVoutClose( p_vout );
+ Direct3DReleaseScene(p_vout);
+ Direct3DReleasePictures(p_vout);
+ Direct3DClose(p_vout);
}
/*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occurred.
*****************************************************************************/
-static int Manage( vout_thread_t *p_vout )
+static int Manage(vout_thread_t *p_vout)
{
vout_sys_t *p_sys = p_vout->p_sys;
- CommonManage( p_vout );
+ CommonManage(p_vout);
/*
* Position Change
*/
- if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
- {
+ if (p_sys->i_changes & DX_POSITION_CHANGE) {
#if 0 /* need that when bicubic filter is available */
RECT rect;
UINT width, height;
- GetClientRect(p_vout->p_sys->hvideownd, &rect);
+ GetClientRect(p_sys->hvideownd, &rect);
width = rect.right-rect.left;
height = rect.bottom-rect.top;
- if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
- || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
+ if (width != p_sys->d3dpp.BackBufferWidth || height != p_sys->d3dpp.BackBufferHeight)
{
msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
// need to reset D3D device to resize back buffer
- if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
+ if (VLC_SUCCESS != Direct3DResetDevice(p_vout, width, height))
return VLC_EGENERIC;
}
#endif
- p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
+ p_sys->i_changes &= ~DX_POSITION_CHANGE;
}
/*
* Desktop mode change
*/
- if( p_vout->p_sys->i_changes & DX_DESKTOP_CHANGE )
- {
+ if (p_sys->i_changes & DX_DESKTOP_CHANGE) {
/* Close the direct3d instance attached to the current output window. */
- End( p_vout );
+ End(p_vout);
- ExitFullscreen( p_vout );
+ ExitFullscreen(p_vout);
- EventThreadStop( p_vout->p_sys->p_event );
+ EventThreadStop(p_sys->p_event);
/* Open the direct3d output and attaches it to the new window */
- p_vout->p_sys->b_desktop = !p_vout->p_sys->b_desktop;
+ p_sys->b_desktop = !p_sys->b_desktop;
p_vout->pf_display = FirstDisplay;
event_cfg_t cfg;
memset(&cfg, 0, sizeof(cfg));
- cfg.use_desktop = p_vout->p_sys->b_desktop;
+ cfg.use_desktop = p_sys->b_desktop;
event_hwnd_t hwnd;
- EventThreadStart( p_vout->p_sys->p_event, &hwnd, &cfg );
+ EventThreadStart(p_sys->p_event, &hwnd, &cfg);
p_sys->parent_window = hwnd.parent_window;
p_sys->hparent = hwnd.hparent;
p_sys->hvideownd = hwnd.hvideownd;
p_sys->hfswnd = hwnd.hfswnd;
- Init( p_vout );
+ Init(p_vout);
/* Reset the flag */
- p_vout->p_sys->i_changes &= ~DX_DESKTOP_CHANGE;
+ p_sys->i_changes &= ~DX_DESKTOP_CHANGE;
}
return VLC_SUCCESS;
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
-static void Display( vout_thread_t *p_vout, picture_t *p_pic )
+static void Display(vout_thread_t *p_vout, picture_t *p_pic)
{
- VLC_UNUSED( p_pic );
-
- LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
+ VLC_UNUSED(p_pic);
// Present the back buffer contents to the display
// No stretching should happen here !
- RECT src = p_vout->p_sys->rect_dest_clipped;
- RECT dst = p_vout->p_sys->rect_dest_clipped;
+ RECT src = p_sys->rect_dest_clipped;
+ RECT dst = p_sys->rect_dest_clipped;
HRESULT hr = IDirect3DDevice9_Present(p_d3ddev, &src, &dst,
NULL, NULL);
- if( FAILED(hr) )
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr))
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
}
/*
** this function is only used once when the first picture is received
** this function will show the video window once a picture is ready
*/
-
-static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
+static void FirstDisplay(vout_thread_t *p_vout, picture_t *p_pic)
{
/* get initial picture presented through D3D */
Display(p_vout, p_pic);
** Video window is initially hidden, show it now since we got a
** picture to show.
*/
- SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
- SWP_ASYNCWINDOWPOS|
- SWP_FRAMECHANGED|
- SWP_SHOWWINDOW|
- SWP_NOMOVE|
- SWP_NOSIZE|
- SWP_NOZORDER );
+ SetWindowPos(p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
+ SWP_ASYNCWINDOWPOS|
+ SWP_FRAMECHANGED|
+ SWP_SHOWWINDOW|
+ SWP_NOMOVE|
+ SWP_NOSIZE|
+ SWP_NOZORDER);
/* use and restores proper display function for further pictures */
p_vout->pf_display = Display;
* This function initialize Direct3D and analyze available resources from
* default adapter.
*****************************************************************************/
-static int Direct3DVoutCreate( vout_thread_t *p_vout )
+static int Direct3DCreate(vout_thread_t *p_vout)
{
- HRESULT hr;
- LPDIRECT3D9 p_d3dobj;
- D3DCAPS9 d3dCaps;
-
- LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
+ vout_sys_t *p_sys = p_vout->p_sys;
- p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
- if( NULL == p_vout->p_sys->hd3d9_dll )
- {
- msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
+ p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
+ if (!p_sys->hd3d9_dll) {
+ msg_Warn(p_vout, "cannot load d3d9.dll, aborting");
return VLC_EGENERIC;
}
+ LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
OurDirect3DCreate9 =
- (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
- TEXT("Direct3DCreate9") );
- if( OurDirect3DCreate9 == NULL )
- {
- msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
+ (void *)GetProcAddress(p_sys->hd3d9_dll, TEXT("Direct3DCreate9"));
+ if (!OurDirect3DCreate9) {
+ msg_Err(p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL");
return VLC_EGENERIC;
}
/* Create the D3D object. */
- p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
- if( NULL == p_d3dobj )
- {
- msg_Err( p_vout, "Could not create Direct3D9 instance.");
+ LPDIRECT3D9 p_d3dobj = OurDirect3DCreate9(D3D_SDK_VERSION);
+ if (!p_d3dobj) {
+ msg_Err(p_vout, "Could not create Direct3D9 instance.");
return VLC_EGENERIC;
}
- p_vout->p_sys->p_d3dobj = p_d3dobj;
+ p_sys->p_d3dobj = p_d3dobj;
/*
** Get device capabilities
*/
+ D3DCAPS9 d3dCaps;
ZeroMemory(&d3dCaps, sizeof(d3dCaps));
- hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
- if( FAILED(hr) )
- {
- msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
+ HRESULT hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
+ if (FAILED(hr)) {
+ msg_Err(p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
/* TODO: need to test device capabilities and select the right render function */
/*****************************************************************************
* DirectD3DVoutRelease: release an instance of Direct3D9
*****************************************************************************/
-
-static void Direct3DVoutRelease( vout_thread_t *p_vout )
+static void Direct3DRelease(vout_thread_t *p_vout)
{
- if( p_vout->p_sys->p_d3dobj )
- {
- IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
- p_vout->p_sys->p_d3dobj = NULL;
- }
- if( NULL != p_vout->p_sys->hd3d9_dll )
- {
- FreeLibrary(p_vout->p_sys->hd3d9_dll);
- p_vout->p_sys->hd3d9_dll = NULL;
- }
+ vout_sys_t *p_sys = p_vout->p_sys;
+
+ if (p_sys->p_d3dobj)
+ IDirect3D9_Release(p_sys->p_d3dobj);
+ if (p_sys->hd3d9_dll)
+ FreeLibrary(p_sys->hd3d9_dll);
+
+ p_sys->p_d3dobj = NULL;
+ p_sys->hd3d9_dll = NULL;
}
static int Direct3DFillPresentationParameters(vout_thread_t *p_vout)
{
- LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
D3DDISPLAYMODE d3ddm;
HRESULT hr;
** Get the current desktop display mode, so we can set up a back
** buffer of the same format
*/
- hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
- if( FAILED(hr))
- {
- msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
+ hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm);
+ if (FAILED(hr)) {
+ msg_Err(p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
/* Set up the structure used to create the D3DDevice. */
D3DPRESENT_PARAMETERS *d3dpp = &p_vout->p_sys->d3dpp;
- ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
+ ZeroMemory(d3dpp, sizeof(D3DPRESENT_PARAMETERS));
d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
d3dpp->Windowed = TRUE;
d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
* this must be called from the vout thread for performance reason, as
* all Direct3D Device APIs are used in a non multithread safe environment
*****************************************************************************/
-static int Direct3DVoutOpen( vout_thread_t *p_vout )
+static int Direct3DOpen(vout_thread_t *p_vout)
{
- LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
LPDIRECT3DDEVICE9 p_d3ddev;
HRESULT hr;
- if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout) )
+ if (Direct3DFillPresentationParameters(p_vout))
return VLC_EGENERIC;
// Create the D3DDevice
hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
+ D3DDEVTYPE_HAL, p_sys->hvideownd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING|
D3DCREATE_MULTITHREADED,
- &p_vout->p_sys->d3dpp, &p_d3ddev );
- if( FAILED(hr) )
- {
+ &p_sys->d3dpp, &p_d3ddev);
+ if (FAILED(hr)) {
msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
- p_vout->p_sys->p_d3ddev = p_d3ddev;
+ p_sys->p_d3ddev = p_d3ddev;
- msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
+ msg_Dbg(p_vout, "Direct3D device adapter successfully initialized");
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectD3DClose: release the Direct3D9 device
*****************************************************************************/
-static void Direct3DVoutClose( vout_thread_t *p_vout )
+static void Direct3DClose(vout_thread_t *p_vout)
{
- if( p_vout->p_sys->p_d3ddev )
- {
- IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
- p_vout->p_sys->p_d3ddev = NULL;
- }
+ vout_sys_t *p_sys = p_vout->p_sys;
- p_vout->p_sys->hmonitor = NULL;
+ if (p_sys->p_d3ddev)
+ IDirect3DDevice9_Release(p_sys->p_d3ddev);
+
+ p_sys->p_d3ddev = NULL;
+ p_sys->hmonitor = NULL;
}
/*****************************************************************************
* All resources must be deallocated before the reset occur, they will be
* realllocated once the reset has been performed successfully
*****************************************************************************/
-static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
+static int Direct3DResetDevice(vout_thread_t *p_vout)
{
- LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
- if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout) )
+ if (Direct3DFillPresentationParameters(p_vout))
return VLC_EGENERIC;
// release all D3D objects
- Direct3DVoutReleaseScene( p_vout );
- Direct3DVoutReleasePictures( p_vout );
+ Direct3DReleaseScene(p_vout);
+ Direct3DReleasePictures(p_vout);
- hr = IDirect3DDevice9_Reset(p_d3ddev, &p_vout->p_sys->d3dpp);
- if( SUCCEEDED(hr) )
- {
- // re-create them
- if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
- || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
- {
- msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
- return VLC_EGENERIC;
- }
- }
- else {
+ hr = IDirect3DDevice9_Reset(p_d3ddev, &p_sys->d3dpp);
+ if (FAILED(hr)) {
msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
return VLC_EGENERIC;
}
+ // re-create them
+ if (Direct3DCreatePictures(p_vout, 1) || Direct3DCreateScene(p_vout)) {
+ msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
+ return VLC_EGENERIC;
+ }
return VLC_SUCCESS;
}
-static int Direct3DVoutCheckFormat( vout_thread_t *p_vout,
- D3DFORMAT target, D3DFORMAT format )
+static int Direct3DCheckFormat(vout_thread_t *p_vout,
+ D3DFORMAT target, D3DFORMAT format)
{
- LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3D9 p_d3dobj = p_sys->p_d3dobj;
HRESULT hr;
/* test whether device can create a surface of that format */
hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
- if( SUCCEEDED(hr) )
- {
+ D3DDEVTYPE_HAL, target, 0,
+ D3DRTYPE_SURFACE, format);
+ if (SUCCEEDED(hr)) {
/* test whether device can perform color-conversion
** from that format to target format
*/
D3DDEVTYPE_HAL,
format, target);
}
- if( !SUCCEEDED(hr) )
- {
- if( D3DERR_NOTAVAILABLE != hr )
- msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
+ if (!SUCCEEDED(hr)) {
+ if (D3DERR_NOTAVAILABLE != hr)
+ msg_Err(p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
return VLC_EGENERIC;
}
return VLC_SUCCESS;
{ NULL, 0, 0, 0,0,0}
};
-static const d3d_format_t *Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
+static const d3d_format_t *Direct3DFindFormat(vout_thread_t *p_vout, vlc_fourcc_t i_chroma, D3DFORMAT target)
{
- for( unsigned pass = 0; pass < 2; pass++ )
- {
+ vout_sys_t *p_sys = p_vout->p_sys;
+
+ for (unsigned pass = 0; pass < 2; pass++) {
const vlc_fourcc_t *p_chromas;
- if( pass == 0 && p_vout->p_sys->b_hw_yuv && vlc_fourcc_IsYUV( i_chroma ) )
- p_chromas = vlc_fourcc_GetYUVFallback( i_chroma );
- else if( pass == 1 )
- p_chromas = vlc_fourcc_GetRGBFallback( i_chroma );
+ if (pass == 0 && p_sys->b_hw_yuv && vlc_fourcc_IsYUV(i_chroma))
+ p_chromas = vlc_fourcc_GetYUVFallback(i_chroma);
+ else if (pass == 1)
+ p_chromas = vlc_fourcc_GetRGBFallback(i_chroma);
else
continue;
- for( unsigned i = 0; p_chromas[i] != 0; i++ )
- {
- for( unsigned j = 0; p_d3d_formats[j].name; j++ )
- {
+ for (unsigned i = 0; p_chromas[i] != 0; i++) {
+ for (unsigned j = 0; p_d3d_formats[j].name; j++) {
const d3d_format_t *p_format = &p_d3d_formats[j];
- if( p_format->fourcc != p_chromas[i] )
+ if (p_format->fourcc != p_chromas[i])
continue;
- msg_Warn( p_vout, "trying surface pixel format: %s",
- p_format->name );
- if( !Direct3DVoutCheckFormat( p_vout, target, p_format->format ) )
- {
- msg_Dbg( p_vout, "selected surface pixel format is %s",
- p_format->name );
+ msg_Warn(p_vout, "trying surface pixel format: %s",
+ p_format->name);
+ if (!Direct3DCheckFormat(p_vout, target, p_format->format)) {
+ msg_Dbg(p_vout, "selected surface pixel format is %s",
+ p_format->name);
return p_format;
}
}
}
/*****************************************************************************
- * Direct3DVoutCreatePictures: allocate a vector of identical pictures
+ * Direct3DCreatePictures: allocate a vector of identical pictures
*****************************************************************************
* Each picture has an associated offscreen surface in video memory
* depending on hardware capabilities the picture chroma will be as close
* as possible to the orginal render chroma to reduce CPU conversion overhead
* and delegate this work to video card GPU
*****************************************************************************/
-static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
+static int Direct3DCreatePictures(vout_thread_t *p_vout, size_t i_num_pics)
{
- LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
size_t c;
// if vout is already running, use current chroma, otherwise choose from upstream
- int i_chroma = p_vout->output.i_chroma ? p_vout->output.i_chroma
- : p_vout->render.i_chroma;
+ vlc_fourcc_t i_chroma = p_vout->output.i_chroma ? p_vout->output.i_chroma
+ : p_vout->render.i_chroma;
I_OUTPUTPICTURES = 0;
** the requested chroma which is usable by the hardware in an offscreen surface, as they
** typically support more formats than textures
*/
- const d3d_format_t *p_format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->d3dpp.BackBufferFormat);
- if( !p_format )
- {
+ const d3d_format_t *p_format = Direct3DFindFormat(p_vout, i_chroma, p_sys->d3dpp.BackBufferFormat);
+ if (!p_format) {
msg_Err(p_vout, "surface pixel format is not supported.");
return VLC_EGENERIC;
}
p_vout->output.i_bmask = p_format->bmask;
/* */
- for( c=0; c<i_num_pics; )
- {
+ for (c = 0; c < i_num_pics;) {
LPDIRECT3DSURFACE9 p_d3dsurf;
picture_t *p_pic = p_vout->p_picture+c;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
- p_vout->render.i_width,
- p_vout->render.i_height,
- p_format->format,
- D3DPOOL_DEFAULT,
- &p_d3dsurf,
- NULL);
- if( FAILED(hr) )
- {
+ p_vout->render.i_width,
+ p_vout->render.i_height,
+ p_format->format,
+ D3DPOOL_DEFAULT,
+ &p_d3dsurf,
+ NULL);
+ if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
- Direct3DVoutReleasePictures(p_vout);
+ Direct3DReleasePictures(p_vout);
return VLC_EGENERIC;
}
/* fill surface with black color */
- IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
+ IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0));
/* */
- video_format_Setup( &p_pic->format, p_vout->output.i_chroma, p_vout->output.i_width, p_vout->output.i_height, p_vout->output.i_aspect );
+ video_format_Setup(&p_pic->format, p_vout->output.i_chroma, p_vout->output.i_width, p_vout->output.i_height, p_vout->output.i_aspect);
/* assign surface to internal structure */
p_pic->p_sys = (void *)p_d3dsurf;
/* Now that we've got our direct-buffer, we can finish filling in the
* picture_t structures */
- switch( p_vout->output.i_chroma )
- {
- case VLC_CODEC_RGB8:
- p_pic->p->i_lines = p_vout->output.i_height;
- p_pic->p->i_visible_lines = p_vout->output.i_height;
- p_pic->p->i_pixel_pitch = 1;
- p_pic->p->i_visible_pitch = p_vout->output.i_width *
- p_pic->p->i_pixel_pitch;
- p_pic->i_planes = 1;
+ switch (p_vout->output.i_chroma) {
+ case VLC_CODEC_RGB8:
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
+ p_pic->p->i_pixel_pitch = 1;
+ p_pic->p->i_visible_pitch = p_vout->output.i_width *
+ p_pic->p->i_pixel_pitch;
+ p_pic->i_planes = 1;
break;
- case VLC_CODEC_RGB15:
- case VLC_CODEC_RGB16:
- p_pic->p->i_lines = p_vout->output.i_height;
- p_pic->p->i_visible_lines = p_vout->output.i_height;
- p_pic->p->i_pixel_pitch = 2;
- p_pic->p->i_visible_pitch = p_vout->output.i_width *
- p_pic->p->i_pixel_pitch;
- p_pic->i_planes = 1;
+ case VLC_CODEC_RGB15:
+ case VLC_CODEC_RGB16:
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
+ p_pic->p->i_pixel_pitch = 2;
+ p_pic->p->i_visible_pitch = p_vout->output.i_width *
+ p_pic->p->i_pixel_pitch;
+ p_pic->i_planes = 1;
break;
- case VLC_CODEC_RGB24:
- p_pic->p->i_lines = p_vout->output.i_height;
- p_pic->p->i_visible_lines = p_vout->output.i_height;
- p_pic->p->i_pixel_pitch = 3;
- p_pic->p->i_visible_pitch = p_vout->output.i_width *
- p_pic->p->i_pixel_pitch;
- p_pic->i_planes = 1;
+ case VLC_CODEC_RGB24:
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
+ p_pic->p->i_pixel_pitch = 3;
+ p_pic->p->i_visible_pitch = p_vout->output.i_width *
+ p_pic->p->i_pixel_pitch;
+ p_pic->i_planes = 1;
break;
- case VLC_CODEC_RGB32:
- p_pic->p->i_lines = p_vout->output.i_height;
- p_pic->p->i_visible_lines = p_vout->output.i_height;
- p_pic->p->i_pixel_pitch = 4;
- p_pic->p->i_visible_pitch = p_vout->output.i_width *
- p_pic->p->i_pixel_pitch;
- p_pic->i_planes = 1;
- break;
- case VLC_CODEC_UYVY:
- case VLC_CODEC_YUYV:
- p_pic->p->i_lines = p_vout->output.i_height;
- p_pic->p->i_visible_lines = p_vout->output.i_height;
- p_pic->p->i_pixel_pitch = 2;
- p_pic->p->i_visible_pitch = p_vout->output.i_width *
- p_pic->p->i_pixel_pitch;
- p_pic->i_planes = 1;
- break;
- case VLC_CODEC_I420:
- case VLC_CODEC_J420:
- case VLC_CODEC_YV12:
- p_pic->i_planes = 3;
- for( int n = 0; n < p_pic->i_planes; n++ )
- {
- const unsigned d = 1 + (n > 0);
- plane_t *p = &p_pic->p[n];
-
- p->i_pixel_pitch = 1;
- p->i_lines =
- p->i_visible_lines = p_vout->output.i_height / d;
- p->i_visible_pitch = p_vout->output.i_width / d;
- }
- break;
- default:
- Direct3DVoutReleasePictures(p_vout);
- return VLC_EGENERIC;
+ case VLC_CODEC_RGB32:
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
+ p_pic->p->i_pixel_pitch = 4;
+ p_pic->p->i_visible_pitch = p_vout->output.i_width *
+ p_pic->p->i_pixel_pitch;
+ p_pic->i_planes = 1;
+ break;
+ case VLC_CODEC_UYVY:
+ case VLC_CODEC_YUYV:
+ p_pic->p->i_lines = p_vout->output.i_height;
+ p_pic->p->i_visible_lines = p_vout->output.i_height;
+ p_pic->p->i_pixel_pitch = 2;
+ p_pic->p->i_visible_pitch = p_vout->output.i_width *
+ p_pic->p->i_pixel_pitch;
+ p_pic->i_planes = 1;
+ break;
+ case VLC_CODEC_I420:
+ case VLC_CODEC_J420:
+ case VLC_CODEC_YV12:
+ p_pic->i_planes = 3;
+ for (int n = 0; n < p_pic->i_planes; n++)
+ {
+ const unsigned d = 1 + (n > 0);
+ plane_t *p = &p_pic->p[n];
+
+ p->i_pixel_pitch = 1;
+ p->i_lines =
+ p->i_visible_lines = p_vout->output.i_height / d;
+ p->i_visible_pitch = p_vout->output.i_width / d;
+ }
+ break;
+ default:
+ Direct3DReleasePictures(p_vout);
+ return VLC_EGENERIC;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
p_pic->b_slow = true;
- p_pic->pf_lock = Direct3DVoutLockSurface;
- p_pic->pf_unlock = Direct3DVoutUnlockSurface;
+ p_pic->pf_lock = Direct3DLockSurface;
+ p_pic->pf_unlock = Direct3DUnlockSurface;
PP_OUTPUTPICTURE[c] = p_pic;
I_OUTPUTPICTURES = ++c;
}
- msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
+ msg_Dbg(p_vout, "%u Direct3D pictures created successfully", c);
return VLC_SUCCESS;
}
/*****************************************************************************
- * Direct3DVoutReleasePictures: destroy a picture vector
+ * Direct3DReleasePictures: destroy a picture vector
*****************************************************************************
* release all video resources used for pictures
*****************************************************************************/
-static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
+static void Direct3DReleasePictures(vout_thread_t *p_vout)
{
size_t i_num_pics = I_OUTPUTPICTURES;
size_t c;
- for( c=0; c<i_num_pics; ++c )
- {
- picture_t *p_pic = p_vout->p_picture+c;
- if( p_pic->p_sys )
- {
- LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
+ for (c = 0; c < i_num_pics; c++) {
+ picture_t *p_pic = &p_vout->p_picture[c];
+ if (!p_pic->p_sys)
+ continue;
- p_pic->p_sys = NULL;
+ LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
+ if (p_d3dsurf)
+ IDirect3DSurface9_Release(p_d3dsurf);
- if( p_d3dsurf )
- {
- IDirect3DSurface9_Release(p_d3dsurf);
- }
- }
+ p_pic->p_sys = NULL;
}
- msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
+ msg_Dbg(p_vout, "%u Direct3D pictures released.", c);
I_OUTPUTPICTURES = 0;
}
/*****************************************************************************
- * Direct3DVoutLockSurface: Lock surface and get picture data pointer
+ * Direct3DLockSurface: Lock surface and get picture data pointer
*****************************************************************************
* This function locks a surface and get the surface descriptor which amongst
* other things has the pointer to the picture data.
*****************************************************************************/
-static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
+static int Direct3DLockSurface(vout_thread_t *p_vout, picture_t *p_pic)
{
- HRESULT hr;
- D3DLOCKED_RECT d3drect;
LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
- if( NULL == p_d3dsurf )
+ if (!p_d3dsurf)
return VLC_EGENERIC;
/* Lock the surface to get a valid pointer to the picture buffer */
- hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ D3DLOCKED_RECT d3drect;
+ HRESULT hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return VLC_EGENERIC;
}
p_pic->p->i_pitch = d3drect.Pitch;
/* Fill chroma planes for planar YUV */
- if( p_pic->format.i_chroma == VLC_CODEC_I420 ||
+ if (p_pic->format.i_chroma == VLC_CODEC_I420 ||
p_pic->format.i_chroma == VLC_CODEC_J420 ||
- p_pic->format.i_chroma == VLC_CODEC_YV12 )
- {
- for( int n = 1; n < p_pic->i_planes; n++ )
- {
+ p_pic->format.i_chroma == VLC_CODEC_YV12) {
+
+ for (int n = 1; n < p_pic->i_planes; n++) {
const plane_t *o = &p_pic->p[n-1];
plane_t *p = &p_pic->p[n];
p->i_pitch = d3drect.Pitch / 2;
}
/* The d3d buffer is always allocated as YV12 */
- if( vlc_fourcc_AreUVPlanesSwapped( p_pic->format.i_chroma, VLC_CODEC_YV12 ) )
- {
+ if (vlc_fourcc_AreUVPlanesSwapped(p_pic->format.i_chroma, VLC_CODEC_YV12)) {
uint8_t *p_tmp = p_pic->p[1].p_pixels;
p_pic->p[1].p_pixels = p_pic->p[2].p_pixels;
p_pic->p[2].p_pixels = p_tmp;
}
/*****************************************************************************
- * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
+ * Direct3DUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
*****************************************************************************/
-static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
+static int Direct3DUnlockSurface(vout_thread_t *p_vout, picture_t *p_pic)
{
- HRESULT hr;
LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
- if( NULL == p_d3dsurf )
+ if (!p_d3dsurf)
return VLC_EGENERIC;
/* Unlock the Surface */
- hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ HRESULT hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
/*****************************************************************************
- * Direct3DVoutCreateScene: allocate and initialize a 3D scene
+ * Direct3DCreateScene: allocate and initialize a 3D scene
*****************************************************************************
* for advanced blending/filtering a texture needs be used in a 3D scene.
*****************************************************************************/
-
-static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
+static int Direct3DCreateScene(vout_thread_t *p_vout)
{
- LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
LPDIRECT3DTEXTURE9 p_d3dtex;
LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
** which would usually be a RGB format
*/
hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
- p_vout->p_sys->d3dpp.BackBufferWidth,
- p_vout->p_sys->d3dpp.BackBufferHeight,
- 1,
- D3DUSAGE_RENDERTARGET,
- p_vout->p_sys->d3dpp.BackBufferFormat,
- D3DPOOL_DEFAULT,
- &p_d3dtex,
- NULL);
- if( FAILED(hr))
- {
+ p_sys->d3dpp.BackBufferWidth,
+ p_sys->d3dpp.BackBufferHeight,
+ 1,
+ D3DUSAGE_RENDERTARGET,
+ p_sys->d3dpp.BackBufferFormat,
+ D3DPOOL_DEFAULT,
+ &p_d3dtex,
+ NULL);
+ if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
return VLC_EGENERIC;
}
** Create a vertex buffer for use when rendering scene
*/
hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
- sizeof(CUSTOMVERTEX)*4,
- D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
- D3DFVF_CUSTOMVERTEX,
- D3DPOOL_DEFAULT,
- &p_d3dvtc,
- NULL);
- if( FAILED(hr) )
- {
+ sizeof(CUSTOMVERTEX)*4,
+ D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
+ D3DFVF_CUSTOMVERTEX,
+ D3DPOOL_DEFAULT,
+ &p_d3dvtc,
+ NULL);
+ if (FAILED(hr)) {
msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
IDirect3DTexture9_Release(p_d3dtex);
return VLC_EGENERIC;
}
- p_vout->p_sys->p_d3dtex = p_d3dtex;
- p_vout->p_sys->p_d3dvtc = p_d3dvtc;
+ p_sys->p_d3dtex = p_d3dtex;
+ p_sys->p_d3dvtc = p_d3dvtc;
// Texture coordinates outside the range [0.0, 1.0] are set
// to the texture color at 0.0 or 1.0, respectively.
// turn off alpha operation
IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
- msg_Dbg( p_vout, "Direct3D scene created successfully");
+ msg_Dbg(p_vout, "Direct3D scene created successfully");
return VLC_SUCCESS;
}
/*****************************************************************************
- * Direct3DVoutReleaseScene
+ * Direct3DReleaseScene
*****************************************************************************/
-static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
+static void Direct3DReleaseScene(vout_thread_t *p_vout)
{
- LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
- LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
+ vout_sys_t *p_sys = p_vout->p_sys;
- if( p_d3dvtc )
- {
+ LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_sys->p_d3dvtc;
+ if (p_d3dvtc)
IDirect3DVertexBuffer9_Release(p_d3dvtc);
- p_vout->p_sys->p_d3dvtc = NULL;
- }
- if( p_d3dtex )
- {
+ LPDIRECT3DTEXTURE9 p_d3dtex = p_sys->p_d3dtex;
+ if (p_d3dtex)
IDirect3DTexture9_Release(p_d3dtex);
- p_vout->p_sys->p_d3dtex = NULL;
- }
- msg_Dbg( p_vout, "Direct3D scene released successfully");
+
+ p_sys->p_d3dvtc = NULL;
+ p_sys->p_d3dtex = NULL;
+ msg_Dbg(p_vout, "Direct3D scene released successfully");
}
/*****************************************************************************
* This function is intented for higher end 3D cards, with pixel shader support
* and at least 64 MB of video RAM.
*****************************************************************************/
-static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
+static void Direct3DRenderScene(vout_thread_t *p_vout, picture_t *p_pic)
{
- LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
- LPDIRECT3DTEXTURE9 p_d3dtex;
- LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
- LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
- CUSTOMVERTEX *p_vertices;
+ vout_sys_t *p_sys = p_vout->p_sys;
+ LPDIRECT3DDEVICE9 p_d3ddev = p_sys->p_d3ddev;
HRESULT hr;
- float f_width, f_height;
// check if device is still available
hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
- if( FAILED(hr) )
- {
- if( (D3DERR_DEVICENOTRESET != hr)
- || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
- {
+ if (FAILED(hr)) {
+ if (hr != D3DERR_DEVICENOTRESET || Direct3DResetDevice(p_vout)) {
// device is not usable at present (lost device, out of video mem ?)
return;
}
}
- p_d3dtex = p_vout->p_sys->p_d3dtex;
- p_d3dvtc = p_vout->p_sys->p_d3dvtc;
+ /* */
+ LPDIRECT3DTEXTURE9 p_d3dtex = p_sys->p_d3dtex;
+ LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_sys->p_d3dvtc;
/* Clear the backbuffer and the zbuffer */
- hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
- D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ hr = IDirect3DDevice9_Clear(p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
+ D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* retrieve picture surface */
- p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
- if( NULL == p_d3dsrc )
- {
- msg_Dbg( p_vout, "no surface to render ?");
+ LPDIRECT3DSURFACE9 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
+ if (!p_d3dsrc) {
+ msg_Dbg(p_vout, "no surface to render ?");
return;
}
/* retrieve texture top-level surface */
+ LPDIRECT3DSURFACE9 p_d3ddest;
hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, &src, p_d3ddest, &dst, D3DTEXF_LINEAR);
IDirect3DSurface9_Release(p_d3ddest);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* Update the vertex buffer */
+ CUSTOMVERTEX *p_vertices;
hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (&p_vertices), D3DLOCK_DISCARD);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
/* Setup vertices */
- f_width = (float)p_vout->p_sys->d3dpp.BackBufferWidth;
- f_height = (float)p_vout->p_sys->d3dpp.BackBufferHeight;
+ float f_width = (float)p_vout->p_sys->d3dpp.BackBufferWidth;
+ float f_height = (float)p_vout->p_sys->d3dpp.BackBufferHeight;
/* -0.5f is a "feature" of DirectX and it seems to apply to Direct3d also */
/* http://www.sjbrown.co.uk/2003/05/01/fix-directx-rasterisation/ */
p_vertices[3].tv = 1.0f;
hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
// Begin the scene
hr = IDirect3DDevice9_BeginScene(p_d3ddev);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
// textures) and lighting information. In this case, we are modulating
// (blending) our texture with the diffuse color of the vertices.
hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// Render the vertex buffer contents
hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// we use FVF instead of vertex shader
hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// draw rectangle
hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
// End the scene
hr = IDirect3DDevice9_EndScene(p_d3ddev);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
+ if (FAILED(hr)) {
+ msg_Dbg(p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
return;
}
}
/*****************************************************************************
* DesktopCallback: desktop mode variable callback
*****************************************************************************/
-static int DesktopCallback( vlc_object_t *p_this, char const *psz_cmd,
+static int DesktopCallback(vlc_object_t *object, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval,
- void *p_data )
+ void *p_data)
{
- VLC_UNUSED( psz_cmd );
- VLC_UNUSED( oldval );
- VLC_UNUSED( p_data );
+ VLC_UNUSED(psz_cmd);
+ VLC_UNUSED(oldval);
+ VLC_UNUSED(p_data);
- vout_thread_t *p_vout = (vout_thread_t *)p_this;
+ vout_thread_t *p_vout = (vout_thread_t *)object;
- if( (newval.b_bool && !p_vout->p_sys->b_desktop) ||
- (!newval.b_bool && p_vout->p_sys->b_desktop) )
- {
- playlist_t *p_playlist = pl_Hold( p_vout );
+ if ((newval.b_bool && !p_vout->p_sys->b_desktop) ||
+ (!newval.b_bool && p_vout->p_sys->b_desktop)) {
- if( p_playlist )
- {
+ playlist_t *p_playlist = pl_Hold(p_vout);
+ if (p_playlist) {
/* Modify playlist as well because the vout might have to be
* restarted */
- var_Create( p_playlist, "direct3d-desktop", VLC_VAR_BOOL );
- var_Set( p_playlist, "direct3d-desktop", newval );
- pl_Release( p_vout );
+ var_Create(p_playlist, "direct3d-desktop", VLC_VAR_BOOL);
+ var_Set(p_playlist, "direct3d-desktop", newval);
+ pl_Release(p_vout);
}
-
p_vout->p_sys->i_changes |= DX_DESKTOP_CHANGE;
}
-
return VLC_SUCCESS;
}