]> git.sesse.net Git - casparcg/commitdiff
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
authorronag <ronag@362d55ac-95cf-4e76-9f9a-cbaa9c17b72d>
Fri, 8 Apr 2011 23:27:15 +0000 (23:27 +0000)
committerronag <ronag@362d55ac-95cf-4e76-9f9a-cbaa9c17b72d>
Fri, 8 Apr 2011 23:27:15 +0000 (23:27 +0000)
core/producer/layer.cpp

index 150651713af79061b585290971793602713677fa..a4b2e6410156ede6624d8ed737eb4e3e94ac3d0b 100644 (file)
@@ -3,96 +3,66 @@
 #include "layer.h"\r
 #include "frame_producer.h"\r
 \r
-#include <common/concurrency/executor.h>\r
-#include <common/exception/exceptions.h>\r
-#include <common/utility/assert.h>\r
-\r
 #include "../producer/frame/basic_frame.h"\r
 #include "../producer/frame/audio_transform.h"\r
 \r
-#include <tbb/spin_mutex.h>\r
-\r
 namespace caspar { namespace core {\r
-\r
-class frame_producer_remover\r
-{\r
-       executor executor_;\r
-\r
-       void do_remove(safe_ptr<frame_producer>& producer)\r
-       {\r
-               auto name = producer->print();\r
-               producer = frame_producer::empty();\r
-               CASPAR_LOG(info) << name << L" Removed.";\r
-       }\r
-\r
-public:\r
-\r
-       frame_producer_remover() : executor_(L"frame_producer_remover")\r
-       {\r
-               executor_.start();\r
-       }\r
-\r
-       void remove(safe_ptr<frame_producer>&& producer)\r
-       {\r
-               if(producer != frame_producer::empty() && !producer.unique())\r
-                       CASPAR_LOG(debug) << producer->print() << L" was not destroyed on dedicated destruction thread.";\r
-               executor_.begin_invoke(std::bind(&frame_producer_remover::do_remove, this, std::move(producer)));\r
-       }\r
-};\r
-\r
-frame_producer_remover g_remover;\r
-\r
+       \r
 struct layer::implementation : boost::noncopyable\r
 {                              \r
-       tbb::atomic<int>                        index_;\r
-       \r
+       int                                                     index_; \r
        safe_ptr<frame_producer>        foreground_;\r
        safe_ptr<frame_producer>        background_;\r
        safe_ptr<basic_frame>           last_frame_;\r
        bool                                            is_paused_;\r
 public:\r
        implementation(int index) \r
-               : foreground_(frame_producer::empty())\r
+               : index_(index)\r
+               , foreground_(frame_producer::empty())\r
                , background_(frame_producer::empty())\r
                , last_frame_(basic_frame::empty())\r
-               , is_paused_(false)\r
+               , is_paused_(false){}\r
+       \r
+       void pause() \r
        {\r
-               index_ = index;\r
+               is_paused_ = true; \r
        }\r
-       \r
-       void load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load, bool preview)\r
-       {               \r
-               background_ = frame_producer;\r
+\r
+       void resume()\r
+       {\r
+               if(is_paused_)\r
+                       CASPAR_LOG(info) << foreground_->print() << L" Resumed.";\r
                is_paused_ = false;\r
+       }\r
+\r
+       void load(const safe_ptr<frame_producer>& producer, bool play_on_load, bool preview)\r
+       {               \r
+               background_ = producer;\r
 \r
-               if(preview)\r
+               if(play_on_load)\r
+                       play();         \r
+               else if(preview)\r
                {\r
                        play();\r
                        receive();\r
                        pause();\r
                }\r
 \r
-               if(play_on_load)\r
-                       play();                         \r
+               CASPAR_LOG(info) << producer->print() << L" Loaded.";\r
        }\r
-\r
+       \r
        void play()\r
        {                       \r
-               if(!is_paused_)                 \r
+               if(background_ != frame_producer::empty())\r
                {\r
                        background_->set_leading_producer(foreground_);\r
                        foreground_ = background_;\r
-                       CASPAR_LOG(info) << foreground_->print() << L" Added.";\r
                        background_ = frame_producer::empty();\r
+                       CASPAR_LOG(info) << foreground_->print() << L" Active.";\r
                }\r
-               is_paused_ = false;\r
+               resume();\r
        }\r
-\r
-       void pause()\r
-       {\r
-               is_paused_ = true;\r
-       }\r
-\r
+       \r
        void stop()\r
        {\r
                pause();\r
@@ -102,17 +72,10 @@ public:
                \r
        safe_ptr<basic_frame> receive()\r
        {               \r
-               if(is_paused_)\r
-               {\r
-                       last_frame_->get_audio_transform().set_gain(0.0);\r
-                       return last_frame_;\r
-               }\r
-\r
-               auto keep_alive = foreground_;\r
-               last_frame_ = core::receive(foreground_);\r
-\r
-               if(keep_alive != foreground_)\r
-                       g_remover.remove(std::move(keep_alive));\r
+               if(is_paused_)          \r
+                       last_frame_->get_audio_transform().set_has_audio(false);                \r
+               else\r
+                       last_frame_ = core::receive(foreground_);\r
 \r
                return last_frame_;\r
        }\r
@@ -131,10 +94,11 @@ layer& layer::operator=(layer&& other)
        return *this;\r
 }\r
 void layer::swap(layer& other)\r
-{\r
-       impl_.swap(other.impl_);\r
-       // Printer state is not swapped.\r
-       std::swap(impl_->index_, other.impl_->index_);\r
+{      \r
+       std::swap(impl_->foreground_, other.impl_->foreground_);\r
+       std::swap(impl_->background_, other.impl_->background_);\r
+       std::swap(impl_->last_frame_, other.impl_->last_frame_);\r
+       std::swap(impl_->is_paused_     , other.impl_->is_paused_ );\r
 }\r
 void layer::load(const safe_ptr<frame_producer>& frame_producer, bool play_on_load, bool preview){return impl_->load(frame_producer, play_on_load, preview);}  \r
 void layer::play(){impl_->play();}\r