// For worker threads implementation, buffer must be at least # threads
if ( abs( self->real_time ) > 1 && mlt_properties_get_int( properties, "buffer" ) <= abs( self->real_time ) )
- mlt_properties_set_int( properties, "buffer", abs( self->real_time ) + 1 );
+ mlt_properties_set_int( properties, "_buffer", abs( self->real_time ) + 1 );
// Start the service
if ( self->start != NULL )
// Frame to return
mlt_frame frame = NULL;
- int size = abs( self->real_time );
- int buffer = mlt_properties_get_int( properties, "buffer" );
+ double fps = mlt_properties_get_double( properties, "fps" );
+ int threads = abs( self->real_time );
+ int buffer = mlt_properties_get_int( properties, "_buffer" );
+ buffer = buffer > 0 ? buffer : mlt_properties_get_int( properties, "buffer" );
// This is a heuristic to determine a suitable minimum buffer size for the number of threads.
- int headroom = 2 + size * size;
+ int headroom = 2 + threads * threads;
buffer = buffer < headroom ? headroom : buffer;
// Start worker threads if not already started.
pthread_cond_wait( &self->done_cond, &self->done_mutex );
pthread_mutex_unlock( &self->done_mutex );
}
- self->process_head = size;
+ self->process_head = threads;
}
// mlt_log_verbose( MLT_CONSUMER_SERVICE(self), "size %d done count %d work count %d process_head %d\n",
-// size, first_unprocessed_frame( self ), mlt_deque_count( self->queue ), self->process_head );
+// threads, first_unprocessed_frame( self ), mlt_deque_count( self->queue ), self->process_head );
// Feed the work queue
while ( self->ahead && mlt_deque_count( self->queue ) < buffer )
}
// Wait if not realtime.
- while( self->ahead && self->real_time < 0 &&
- ! mlt_properties_get_int( MLT_FRAME_PROPERTIES( MLT_FRAME( mlt_deque_peek_front( self->queue ) ) ), "rendered" ) )
+ while ( self->ahead && self->real_time < 0 &&
+ ! mlt_properties_get_int( MLT_FRAME_PROPERTIES( MLT_FRAME( mlt_deque_peek_front( self->queue ) ) ), "rendered" ) )
{
pthread_mutex_lock( &self->done_mutex );
pthread_cond_wait( &self->done_cond, &self->done_mutex );
if ( frame && mlt_properties_get_int( MLT_FRAME_PROPERTIES( frame ), "rendered" ) )
{
self->consecutive_dropped = 0;
- if ( self->process_head > size && self->consecutive_rendered >= self->process_head )
+ if ( self->process_head > threads && self->consecutive_rendered >= self->process_head )
self->process_head--;
else
self->consecutive_rendered++;
else
{
self->consecutive_rendered = 0;
- if ( self->process_head < buffer - size && self->consecutive_dropped > size )
+ if ( self->process_head < buffer - threads && self->consecutive_dropped > threads )
self->process_head++;
else
self->consecutive_dropped++;
}
// mlt_log_verbose( MLT_CONSUMER_SERVICE(self), "dropped %d rendered %d process_head %d\n",
// self->consecutive_dropped, self->consecutive_rendered, self->process_head );
+
+ // Check for too many consecutively dropped frames
+ if ( self->consecutive_dropped > fps )
+ {
+ int orig_buffer = mlt_properties_get_int( properties, "buffer" );
+ int prefill = mlt_properties_get_int( properties, "prefill" );
+ mlt_log_verbose( self, "too many frames dropped - " );
+
+ // If using a default low-latency buffer level (SDL) and below the limit
+ if ( ( orig_buffer == 1 || prefill == 1 ) && buffer < (threads + 1) * 10 )
+ {
+ // Auto-scale the buffer to compensate
+ mlt_log_verbose( self, "increasing buffer to %d\n", buffer + threads );
+ mlt_properties_set_int( properties, "_buffer", buffer + threads );
+ self->consecutive_dropped = fps / 2;
+ }
+ else
+ {
+ // Tell the consumer to render it
+ mlt_log_verbose( self, "forcing next frame\n" );
+ mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "rendered", 1 );
+ self->consecutive_dropped = 0;
+ }
+ }
}
return frame;