}
/* Load the text rendering module */
- if( !p_spu->p_text && p_region && p_region->fmt.i_chroma == VLC_FOURCC('T','E','X','T') )
+ if( !p_spu->p_text && p_region
+ && p_region->fmt.i_chroma == VLC_FOURCC('T','E','X','T') )
{
char *psz_modulename = NULL;
{
vlc_value_t val;
- /* Setup 3 variables which can be used to render time-dependent
- * text (and effects). The first indicates the total amount of
- * time the text will be on screen, the second the amount of time
- * it has already been on screen (can be a negative value as text
- * is layed out before it is rendered) and the third is a feedback
- * variable from the renderer - if the renderer sets it then this
- * particular text is time-dependent, eg. the visual progress bar
- * inside the text in karaoke and the text needs to be rendered
- * multiple times in order for the effect to work - we therefore
- * need to return the region to its original state at the end of
- * the loop, instead of leaving it in YUVA or YUVP
- * Any renderer which is unaware of how to render time-dependent
- * text can happily ignore the variables and render the text the
- * same as usual - it should at least show up on screen, but the
- * effect won't change the text over time.
+ /* Setup 3 variables which can be used to render
+ * time-dependent text (and effects). The first indicates
+ * the total amount of time the text will be on screen,
+ * the second the amount of time it has already been on
+ * screen (can be a negative value as text is layed out
+ * before it is rendered) and the third is a feedback
+ * variable from the renderer - if the renderer sets it
+ * then this particular text is time-dependent, eg. the
+ * visual progress bar inside the text in karaoke and the
+ * text needs to be rendered multiple times in order for
+ * the effect to work - we therefore need to return the
+ * region to its original state at the end of the loop,
+ * instead of leaving it in YUVA or YUVP.
+ * Any renderer which is unaware of how to render
+ * time-dependent text can happily ignore the variables
+ * and render the text the same as usual - it should at
+ * least show up on screen, but the effect won't change
+ * the text over time.
*/
var_Create( p_spu->p_text, "spu-duration", VLC_VAR_TIME );
{
int i_diff = 0;
int i_low = i_y_offset - p_spu->i_margin;
- int i_high = i_y_offset + p_region->fmt.i_height - p_spu->i_margin;
+ int i_high = i_y_offset + p_region->fmt.i_height
+ - p_spu->i_margin;
/* crop extra margin to keep within bounds */
- if( i_low < 0 ) i_diff = i_low;
- if( i_high > (int)p_fmt->i_height ) i_diff = i_high - p_fmt->i_height;
+ if( i_low < 0 )
+ i_diff = i_low;
+ if( i_high > (int)p_fmt->i_height )
+ i_diff = i_high - p_fmt->i_height;
i_y_offset -= ( p_spu->i_margin + i_diff );
}
if( b_rerender_text )
{
- /* Some forms of subtitles need to be re-rendered more than once,
- * eg. karaoke. We therefore restore the region to its pre-rendered
- * state, so the next time through everything is calculated again.
+ /* Some forms of subtitles need to be re-rendered more than
+ * once, eg. karaoke. We therefore restore the region to its
+ * pre-rendered state, so the next time through everything is
+ * calculated again.
*/
p_region->picture.pf_release( &p_region->picture );
memset( &p_region->picture, 0, sizeof( picture_t ) );