if( !strcmp( psz_cmd, "position-offset" ) )
{
float f_position = var_GetFloat( p_input, "position" ) + newval.f_float;
- if( f_position < 0.0 )
- f_position = 0.0;
- else if( f_position > 1.0 )
- f_position = 1.0;
+ if( f_position < 0.f )
+ f_position = 0.f;
+ else if( f_position > 1.f )
+ f_position = 1.f;
var_SetFloat( p_this, "position", f_position );
}
else
{
/* Update "length" for better intf behavour */
const mtime_t i_length = var_GetTime( p_input, "length" );
- if( i_length > 0 && newval.f_float >= 0.0 && newval.f_float <= 1.0 )
+ if( i_length > 0 && newval.f_float >= 0.f && newval.f_float <= 1.f )
{
vlc_value_t val;