]> git.sesse.net Git - nageru/commitdiff
Be slightly more DSA.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 2 Jul 2018 07:34:35 +0000 (09:34 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 2 Jul 2018 07:34:35 +0000 (09:34 +0200)
flow.cpp

index eca7b69ba444e642357693b1152bb0c877936df0..3100c50a601c6c5fa6259785c6ee68d4ff667721 100644 (file)
--- a/flow.cpp
+++ b/flow.cpp
@@ -251,9 +251,9 @@ int main(void)
 
        glUseProgram(sobel_program);
        glBindTextureUnit(0, tex0);
-       glUniform1i(glGetUniformLocation(sobel_program, "tex"), 0);
-       glUniform1f(glGetUniformLocation(sobel_program, "inv_width"), 1.0f / level_width);
-       glUniform1f(glGetUniformLocation(sobel_program, "inv_height"), 1.0f / level_height);
+       glProgramUniform1i(sobel_program, glGetUniformLocation(sobel_program, "tex"), 0);
+       glProgramUniform1f(sobel_program, glGetUniformLocation(sobel_program, "inv_width"), 1.0f / level_width);
+       glProgramUniform1f(sobel_program, glGetUniformLocation(sobel_program, "inv_height"), 1.0f / level_height);
 
        // Set up the VAO containing all the required position/texcoord data.
        GLuint sobel_vao;