]> git.sesse.net Git - vlc/commitdiff
Factorized a bit bandlimited audio filter code.
authorLaurent Aimar <fenrir@videolan.org>
Sat, 1 May 2010 23:50:21 +0000 (01:50 +0200)
committerLaurent Aimar <fenrir@videolan.org>
Sun, 2 May 2010 00:25:10 +0000 (02:25 +0200)
modules/audio_filter/resampler/bandlimited.c

index 88512f010a4f6cd91c056cf5ec54c756427ba0d5..80ef03b2f242dc5c95faec36cea76040369495a0 100644 (file)
@@ -56,16 +56,12 @@ static int  OpenFilter ( vlc_object_t * );
 static void CloseFilter( vlc_object_t * );
 static block_t *Resample( filter_t *, block_t * );
 
-
-static void FilterFloatUP( const float Imp[], const float ImpD[], uint16_t Nwing,
-                           float *f_in, float *f_out, uint32_t ui_remainder,
-                           uint32_t ui_output_rate, int16_t Inc,
-                           int i_nb_channels );
-
-static void FilterFloatUD( const float Imp[], const float ImpD[], uint16_t Nwing,
-                           float *f_in, float *f_out, uint32_t ui_remainder,
-                           uint32_t ui_output_rate, uint32_t ui_input_rate,
-                           int16_t Inc, int i_nb_channels );
+static void ResampleFloat( filter_t *p_filter,
+                           block_t *p_out_buf,  size_t *pi_out,
+                           float **pp_in,
+                           int i_in, int i_in_end,
+                           double d_factor, bool b_factor_old,
+                           int i_nb_channels, int i_bytes_per_frame );
 
 /*****************************************************************************
  * Local structures
@@ -212,76 +208,17 @@ static block_t *Resample( filter_t * p_filter, block_t * p_in_buf )
     /* Apply the old rate until we have enough samples for the new one */
     i_in = p_sys->i_old_wing;
     p_in += p_sys->i_old_wing * i_nb_channels;
-    for( ; i_in < i_filter_wing &&
-           (i_in + p_sys->i_old_wing) < i_in_nb; i_in++ )
-    {
-        if( p_sys->d_old_factor == 1 )
-        {
-            /* Just copy the samples */
-            memcpy( p_out, p_in, i_bytes_per_frame );
-            p_in += i_nb_channels;
-            p_out += i_nb_channels;
-            i_out++;
-            continue;
-        }
 
-        while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
-        {
-            if( p_out_buf->i_buffer/i_bytes_per_frame <= i_out )
-                break;
+    size_t i_old_in_end = 0;
+    if( p_sys->i_old_wing <= i_in_nb )
+        i_old_in_end = __MIN( i_filter_wing, i_in_nb - p_sys->i_old_wing );
 
-            if( p_sys->d_old_factor >= 1 )
-            {
-                /* FilterFloatUP() is faster if we can use it */
-
-                /* Perform left-wing inner product */
-                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in, p_out,
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate,
-                               -1, i_nb_channels );
-                /* Perform right-wing inner product */
-                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
-                               p_filter->fmt_out.audio.i_rate -
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate,
-                               1, i_nb_channels );
-
-#if 0
-                /* Normalize for unity filter gain */
-                for( i = 0; i < i_nb_channels; i++ )
-                {
-                    *(p_out+i) *= d_old_scale_factor;
-                }
-#endif
-            }
-            else
-            {
-                /* Perform left-wing inner product */
-                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in, p_out,
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
-                               -1, i_nb_channels );
-                /* Perform right-wing inner product */
-                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
-                               p_filter->fmt_out.audio.i_rate -
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
-                               1, i_nb_channels );
-            }
-
-            p_out += i_nb_channels;
-            i_out++;
-
-            p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
-        }
-
-        p_in += i_nb_channels;
-        p_sys->i_remainder -= p_filter->fmt_out.audio.i_rate;
-    }
+    ResampleFloat( p_filter,
+                   p_out_buf, &i_out, &p_in,
+                   i_in, i_old_in_end,
+                   p_sys->d_old_factor, true,
+                   i_nb_channels, i_bytes_per_frame );
+    i_in = __MAX( i_in, i_old_in_end );
 
     /* Apply the new rate for the rest of the samples */
     if( i_in < i_in_nb - i_filter_wing )
@@ -289,67 +226,11 @@ static block_t *Resample( filter_t * p_filter, block_t * p_in_buf )
         p_sys->d_old_factor = d_factor;
         p_sys->i_old_wing   = i_filter_wing;
     }
-    for( ; i_in < i_in_nb - i_filter_wing; i_in++ )
-    {
-        while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
-        {
-            if( p_out_buf->i_buffer/i_bytes_per_frame <= i_out )
-                break;
-
-            assert( i_out < p_out_buf->i_buffer/i_bytes_per_frame );
-            if( d_factor >= 1 )
-            {
-                /* FilterFloatUP() is faster if we can use it */
-
-                /* Perform left-wing inner product */
-                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in, p_out,
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate,
-                               -1, i_nb_channels );
-
-                /* Perform right-wing inner product */
-                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
-                               p_filter->fmt_out.audio.i_rate -
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate,
-                               1, i_nb_channels );
-
-#if 0
-                /* Normalize for unity filter gain */
-                for( int i = 0; i < i_nb_channels; i++ )
-                {
-                    *(p_out+i) *= d_old_scale_factor;
-                }
-#endif
-            }
-            else
-            {
-                /* Perform left-wing inner product */
-                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in, p_out,
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
-                               -1, i_nb_channels );
-                /* Perform right-wing inner product */
-                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
-                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
-                               p_filter->fmt_out.audio.i_rate -
-                               p_sys->i_remainder,
-                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
-                               1, i_nb_channels );
-            }
-
-            p_out += i_nb_channels;
-            i_out++;
-
-            p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
-        }
-
-        p_in += i_nb_channels;
-        p_sys->i_remainder -= p_filter->fmt_out.audio.i_rate;
-    }
+    ResampleFloat( p_filter,
+                   p_out_buf, &i_out, &p_in,
+                   i_in, i_in_nb - i_filter_wing,
+                   d_factor, false,
+                   i_nb_channels, i_bytes_per_frame );
 
     /* Finalize aout buffer */
     p_out_buf->i_nb_samples = i_out;
@@ -455,9 +336,9 @@ static void CloseFilter( vlc_object_t *p_this )
     free( p_filter->p_sys );
 }
 
-void FilterFloatUP( const float Imp[], const float ImpD[], uint16_t Nwing, float *p_in,
-                    float *p_out, uint32_t ui_remainder,
-                    uint32_t ui_output_rate, int16_t Inc, int i_nb_channels )
+static void FilterFloatUP( const float Imp[], const float ImpD[], uint16_t Nwing, float *p_in,
+                            float *p_out, uint32_t ui_remainder,
+                            uint32_t ui_output_rate, int16_t Inc, int i_nb_channels )
 {
     const float *Hp, *Hdp, *End;
     float t, temp;
@@ -498,10 +379,10 @@ void FilterFloatUP( const float Imp[], const float ImpD[], uint16_t Nwing, float
     }
 }
 
-void FilterFloatUD( const float Imp[], const float ImpD[], uint16_t Nwing, float *p_in,
-                    float *p_out, uint32_t ui_remainder,
-                    uint32_t ui_output_rate, uint32_t ui_input_rate,
-                    int16_t Inc, int i_nb_channels )
+static void FilterFloatUD( const float Imp[], const float ImpD[], uint16_t Nwing, float *p_in,
+                           float *p_out, uint32_t ui_remainder,
+                           uint32_t ui_output_rate, uint32_t ui_input_rate,
+                           int16_t Inc, int i_nb_channels )
 {
     const float *Hp, *Hdp, *End;
     float t, temp;
@@ -553,3 +434,92 @@ void FilterFloatUD( const float Imp[], const float ImpD[], uint16_t Nwing, float
         p_in += (Inc * i_nb_channels); /* Input signal step */
     }
 }
+
+static void ResampleFloat( filter_t *p_filter,
+                           block_t *p_out_buf,  size_t *pi_out,
+                           float **pp_in,
+                           int i_in, int i_in_end,
+                           double d_factor, bool b_factor_old,
+                           int i_nb_channels, int i_bytes_per_frame )
+{
+    filter_sys_t *p_sys = p_filter->p_sys;
+
+    float *p_in = *pp_in;
+    size_t i_out = *pi_out;
+    float *p_out = (float*)p_out_buf->p_buffer + i_out * i_nb_channels;
+
+    for( ; i_in < i_in_end; i_in++ )
+    {
+        if( b_factor_old && d_factor == 1 )
+        {
+            /* Just copy the samples */
+            memcpy( p_out, p_in, i_bytes_per_frame );
+            p_in += i_nb_channels;
+            p_out += i_nb_channels;
+            i_out++;
+            continue;
+        }
+
+        while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
+        {
+            if( p_out_buf->i_buffer/i_bytes_per_frame <= i_out )
+                break;
+
+            if( d_factor >= 1 )
+            {
+                /* FilterFloatUP() is faster if we can use it */
+
+                /* Perform left-wing inner product */
+                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+                               SMALL_FILTER_NWING, p_in, p_out,
+                               p_sys->i_remainder,
+                               p_filter->fmt_out.audio.i_rate,
+                               -1, i_nb_channels );
+                /* Perform right-wing inner product */
+                FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
+                               p_filter->fmt_out.audio.i_rate -
+                               p_sys->i_remainder,
+                               p_filter->fmt_out.audio.i_rate,
+                               1, i_nb_channels );
+
+#if 0
+                /* Normalize for unity filter gain */
+                for( i = 0; i < i_nb_channels; i++ )
+                {
+                    *(p_out+i) *= d_old_scale_factor;
+                }
+#endif
+            }
+            else
+            {
+                /* Perform left-wing inner product */
+                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+                               SMALL_FILTER_NWING, p_in, p_out,
+                               p_sys->i_remainder,
+                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
+                               -1, i_nb_channels );
+                /* Perform right-wing inner product */
+                FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+                               SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
+                               p_filter->fmt_out.audio.i_rate -
+                               p_sys->i_remainder,
+                               p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
+                               1, i_nb_channels );
+            }
+
+            p_out += i_nb_channels;
+            i_out++;
+
+            p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
+        }
+
+        p_in += i_nb_channels;
+        p_sys->i_remainder -= p_filter->fmt_out.audio.i_rate;
+    }
+
+    *pp_in  = p_in;
+    *pi_out = i_out;
+}
+
+