AudioQueueRef audioQueueRef;
AudioQueueTimelineRef timelineRef;
+ bool b_started;
+
mtime_t i_played_length;
int i_rate;
float f_volume;
AudioSessionSetActive(true);
#endif
+ p_aout->sys->b_started = true;
+
p_aout->time_get = TimeGet;
p_aout->play = Play;
p_aout->pause = Pause;
else
AudioQueueStop(p_aout->sys->audioQueueRef, true);
+ p_aout->sys->b_started = false;
p_aout->sys->i_played_length = 0;
AudioQueueStart(p_aout->sys->audioQueueRef, NULL);
AudioQueueCreateTimeline(p_aout->sys->audioQueueRef, &p_aout->sys->timelineRef);
+ p_aout->sys->b_started = true;
}
static int TimeGet(audio_output_t *p_aout, mtime_t *restrict delay)
if (status != noErr)
return -1;
- if (b_discontinuity)
+ bool b_started = p_aout->sys->b_started;
+
+ if (!b_started)
+ return -1;
+
+ if (b_discontinuity) {
msg_Dbg(p_aout, "detected output discontinuity");
+ return -1;
+ }
mtime_t i_pos = (mtime_t) outTimeStamp.mSampleTime * CLOCK_FREQ / p_aout->sys->i_rate;
- *delay = p_aout->sys->i_played_length - i_pos;
-
- return 0;
+ if (i_pos > 0) {
+ *delay = p_aout->sys->i_played_length - i_pos;
+ return 0;
+ } else
+ return -1;
}