* along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
*\r
*/\r
-\r
#include "resource.h"\r
\r
#include "server.h"\r
\r
+// tbbmalloc_proxy: \r
+// Replace the standard memory allocation routines in Microsoft* C/C++ RTL \r
+// (malloc/free, global new/delete, etc.) with the TBB memory allocator. \r
+#include <tbb/tbbmalloc_proxy.h>\r
+\r
#ifdef _DEBUG\r
#define _CRTDBG_MAP_ALLOC\r
#include <stdlib.h>\r
#define NOMINMAX\r
\r
#include <windows.h>\r
+#include <atlbase.h>\r
#include <conio.h>\r
\r
-// tbbmalloc_proxy: \r
-// Replace the standard memory allocation routines in Microsoft* C/C++ RTL \r
-// (malloc/free, global new/delete, etc.) with the TBB memory allocator. \r
-#include <tbb/tbbmalloc_proxy.h>\r
+#include <mixer/gpu/ogl_device.h>\r
\r
-#include <modules/bluefish/bluefish.h>\r
+#include <protocol/amcp/AMCPProtocolStrategy.h>\r
\r
+#include <modules/bluefish/bluefish.h>\r
#include <modules/decklink/decklink.h>\r
#include <modules/flash/flash.h>\r
#include <modules/ffmpeg/ffmpeg.h>\r
#include <common/os/windows/system_info.h>\r
#include <common/utility/assert.h>\r
\r
-#include <mixer/gpu/ogl_device.h>\r
-\r
-#include <protocol/amcp/AMCPProtocolStrategy.h>\r
+#include <Glee.h>\r
\r
#include <tbb/task_scheduler_observer.h>\r
#include <tbb/task_scheduler_init.h>\r
\r
#include <boost/foreach.hpp>\r
\r
-#include <Glee.h>\r
-\r
-#include <atlbase.h>\r
-\r
// NOTE: This is needed in order to make CComObject work since this is not a real ATL project.\r
CComModule _AtlModule;\r
extern __declspec(selectany) CAtlModule* _pAtlModule = &_AtlModule;\r
caspar::env::configure("caspar.config");\r
\r
#ifdef _DEBUG\r
- if(env::properties().get("configuration.debugging.remote", false))\r
+ if(caspar::env::properties().get("configuration.debugging.remote", false))\r
MessageBox(nullptr, TEXT("Now is the time to connect for remote debugging..."), TEXT("Debug"), MB_OK | MB_TOPMOST);\r
#endif \r
\r
<MapExports>false</MapExports>\r
</Link>\r
<PostBuildEvent>\r
- <Command>copy $(SolutionDir)\dlls\*.dll $(OutDir)\</Command>\r
+ <Command>copy "$(SolutionDir)dlls\*.dll" "$(OutDir)"</Command>\r
</PostBuildEvent>\r
</ItemDefinitionGroup>\r
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>\r
</Link>\r
<PostBuildEvent>\r
- <Command>copy $(SolutionDir)\dlls\*.dll $(OutDir)\</Command>\r
+ <Command>copy "$(SolutionDir)dlls\*.dll" "$(OutDir)"</Command>\r
</PostBuildEvent>\r
</ItemDefinitionGroup>\r
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">\r
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>\r
</Link>\r
<PostBuildEvent>\r
- <Command>copy $(SolutionDir)\dlls\*.dll $(OutDir)\</Command>\r
+ <Command>copy "$(SolutionDir)dlls\*.dll" "$(OutDir)"</Command>\r
</PostBuildEvent>\r
</ItemDefinitionGroup>\r
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Develop|Win32'">\r
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>\r
</Link>\r
<PostBuildEvent>\r
- <Command>copy $(SolutionDir)\dlls\*.dll $(OutDir)\</Command>\r
+ <Command>copy "$(SolutionDir)dlls\*.dll" "$(OutDir)"</Command>\r
</PostBuildEvent>\r
</ItemDefinitionGroup>\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r