dnl Check the operating system
dnl
HAVE_WIN64="0"
+HAVE_IOS="0"
+HAVE_OSX="0"
YASMFLAGS=""
case "${host}" in
VLC_ADD_LIBS([avcodec access_avio swscale postproc i420_rgb_mmx x262 x264 x26410b],[-Wl,-read_only_relocs,suppress])
VLC_ADD_LIBS([libvlccore],[-Wl,-framework,CoreFoundation,-framework,CoreServices])
+ AC_EGREP_CPP(yes,
+ [#import <TargetConditionals.h>
+ #if TARGET_OS_IPHONE
+ yes
+ #endif],
+ [HAVE_IOS="1"],
+ [HAVE_OSX="1"])
+
+ AM_CONDITIONAL(HAVE_IOS, test "${HAVE_IOS}" = "1")
+ AM_CONDITIONAL(HAVE_OSX, test "${HAVE_OSX}" = "1")
+
dnl Allow binaries created on Lion to run on earlier releases
AC_EGREP_CPP(yes,
[#import <Cocoa/Cocoa.h>
])
fi
-
-dnl
-dnl Mac Vout
-AC_ARG_ENABLE(macosx-vout,
- [ --enable-macosx-vout Mac OS X video output module (default enabled on Mac OS X)])
-if test "x${enable_macosx_vout}" != "xno" &&
- (test "${SYS}" = "darwin" || test "${enable_macosx_vout}" = "yes")
-then
- VLC_ADD_LIBS([vout_macosx],[-Wl,-framework,Cocoa])
- VLC_ADD_LIBS([vout_macosx],[-Wl,-framework,OpenGL])
- VLC_ADD_PLUGIN([vout_macosx])
-fi
-
-dnl
-dnl Mac CoreGraphics Layer Vout
-AC_ARG_ENABLE(coregraphicslayer-vout,
- [ --enable-coregraphicslayer-vout CoreGraphics layered video output module (default disabled)])
-if test "${enable_coregraphicslayer_vout}" = "yes"; then
- VLC_ADD_LIBS([vout_coregraphicslayer],[-Wl,-framework,Cocoa])
- VLC_ADD_LIBS([vout_coregraphicslayer],[-Wl,-framework,QuartzCore])
- VLC_ADD_PLUGIN([vout_coregraphicslayer])
-fi
-
dnl
dnl freetype module
dnl
fi
fi
-
-dnl
-dnl iOS ES2 vout module
-dnl
-AC_ARG_ENABLE(ios-vout2,
- [ --enable-ios-vout2 iOS video output module (default disabled)])
-if test "${enable_ios_vout2}" = "yes"
-then
- VLC_ADD_PLUGIN([vout_ios2])
- VLC_ADD_LIBS([vout_ios2], [-Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit])
-fi
-
-
dnl
dnl Windows DirectX module
dnl
])
AM_CONDITIONAL([HAVE_WASAPI], [test "${have_wasapi}" = "yes"])
-dnl
-dnl CoreAudio plugin
-dnl
-AC_ARG_ENABLE(macosx-audio,
- [ --enable-macosx-audio Mac OS X audio module (default enabled on MacOS X)])
-if test "x${enable_macosx_audio}" != "xno" &&
- (test "${SYS}" = "darwin" || test "${enable_macosx_audio}" = "yes")
-then
- AC_CHECK_HEADER([CoreAudio/CoreAudio.h],
- [ VLC_ADD_PLUGIN([auhal])
- ], [ AC_MSG_ERROR([cannot find CoreAudio headers]) ])
-fi
-
-dnl
-dnl iOS CoreAudio plugin
-dnl
-AC_ARG_ENABLE(ios-audio,
- [ --enable-ios-audio Audio module for iOS (default disabled)])
-if test "${enable_ios_audio}" = "yes"
-then
- AC_CHECK_HEADER([AudioUnit/AudioUnit.h],
- [ VLC_ADD_PLUGIN([audiounit_ios])
- ], [ AC_MSG_ERROR([cannot find AudioUnit headers]) ])
-fi
-
dnl
dnl AudioQueue plugin
dnl
libauhal_plugin_la_SOURCES = audio_output/auhal.c \
audio_output/TPCircularBuffer.h audio_output/TPCircularBuffer.c
libauhal_plugin_la_LDFLAGS = $(AM_LDFLAGS) -Wl,-framework,CoreAudio,-framework,AudioUnit,-framework,AudioToolbox,-framework,CoreServices -rpath '$(aoutdir)'
+if HAVE_OSX
+aout_LTLIBRARIES += libauhal_plugin.la
+endif
libaudiounit_ios_plugin_la_SOURCES = audio_output/audiounit_ios.c \
audio_output/TPCircularBuffer.h audio_output/TPCircularBuffer.c
libaudiounit_ios_plugin_la_LDFLAGS = $(libauhal_plugin_la_LDFLAGS)
+if HAVE_IOS
+aout_LTLIBRARIES += libaudiounit_ios_plugin.la
+endif
+
libaudioqueue_plugin_la_SOURCES = audio_output/audioqueue.c
libaudioqueue_plugin_la_LDFLAGS = $(AM_LDFLAGS) -Wl,-framework,CoreAudio,-framework,AudioUnit,-framework,AudioToolbox,-framework,CoreServices -rpath '$(aoutdir)'
-EXTRA_LTLIBRARIES += libauhal_plugin.la libaudiounit_ios_plugin.la libaudioqueue_plugin.la
-aout_LTLIBRARIES += $(LTLIBauhal) $(LTLIBaudiounit_ios) $(LTLIBaudioqueue)
+EXTRA_LTLIBRARIES += libaudioqueue_plugin.la
SOURCES_directfb = directfb.c
SOURCES_vmem = vmem.c
SOURCES_yuv = yuv.c
-SOURCES_vout_macosx = macosx.m opengl.h opengl.c
-SOURCES_vout_coregraphicslayer = coregraphicslayer.m
-SOURCES_vout_ios2 = ios2.m opengl.h opengl.c
SOURCES_android_surface = android/surface.c android/utils.c
SOURCES_android_opaque = android/opaque.c
vout_LTLIBRARIES += libdecklinkoutput_plugin.la
endif
-if HAVE_DARWIN
+if HAVE_OSX
+libvout_macosx_plugin_la_SOURCES = macosx.m opengl.c opengl.h
+libvout_macosx_plugin_la_CFLAGS = $(AM_CFLAGS) $(GL_CFLAGS)
+libvout_macosx_plugin_la_LIBADD = $(GL_LIBS)
+libvout_macosx_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)' -Wl,-framework,OpenGL,-framework,Cocoa
+
+libvout_coregraphicslayer_plugin_la_SOURCES = coregraphicslayer.m
+libvout_coregraphicslayer_plugin_la_CFLAGS = $(AM_CFLAGS)
+libvout_coregraphicslayer_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)' -Wl,-framework,OpenGL,-framework,Cocoa,-framework,QuartzCore
+
libcaopengllayer_plugin_la_SOURCES = caopengllayer.m opengl.c opengl.h
libcaopengllayer_plugin_la_CFLAGS = $(AM_CFLAGS) $(GL_CFLAGS)
libcaopengllayer_plugin_la_LIBADD = $(GL_LIBS)
libcaopengllayer_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)' -Wl,-framework,OpenGL,-framework,Cocoa,-framework,QuartzCore
-vout_LTLIBRARIES += libcaopengllayer_plugin.la
+vout_LTLIBRARIES += libvout_macosx_plugin.la libvout_coregraphicslayer_plugin.la libcaopengllayer_plugin.la
+endif
+
+if HAVE_IOS
+libvout_ios2_plugin_la_SOURCES = ios2.m opengl.h opengl.c
+libvout_ios2_plugin_la_CFLAGS = $(AM_CFLAGS) $(GL_CFLAGS)
+libvout_ios2_plugin_la_LIBADD = $(GL_LIBS)
+libvout_ios2_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(voutdir)' -Wl,-framework,OpenGLES,-framework,QuartzCore,-framework,UIKit
+vout_LTLIBRARIES += libvout_ios2_plugin.la
endif
### OpenGL ###