}
static void RenderRegion(vout_display_t *vd, VdpOutputSurface target,
- const subpicture_region_t *reg, int alpha)
+ const subpicture_t *subpic,
+ const subpicture_region_t *reg)
{
vout_display_sys_t *sys = vd->sys;
VdpBitmapSurface surface;
}
/* Upload sub-picture to GPU surface */
- picture_t *subpic = reg->p_picture;
- const void *data = subpic->p[0].p_pixels;
- uint32_t pitch = subpic->p[0].i_pitch;
+ picture_t *pic = reg->p_picture;
+ const void *data = pic->p[0].p_pixels;
+ uint32_t pitch = pic->p[0].i_pitch;
err = vdp_bitmap_surface_put_bits_native(sys->vdp, surface, &data, &pitch,
NULL);
/* Render onto main surface */
VdpRect area = {
- reg->i_x,
- reg->i_y,
- reg->i_x + reg->fmt.i_visible_width,
- reg->i_y + reg->fmt.i_visible_height,
+ reg->i_x * vd->fmt.i_visible_width
+ / subpic->i_original_picture_width,
+ reg->i_y * vd->fmt.i_visible_height
+ / subpic->i_original_picture_height,
+ (reg->i_x + reg->fmt.i_visible_width) * vd->fmt.i_visible_width
+ / subpic->i_original_picture_width,
+ (reg->i_y + reg->fmt.i_visible_height) * vd->fmt.i_visible_height
+ / subpic->i_original_picture_height,
};
- VdpColor color = { 1.f, 1.f, 1.f, reg->i_alpha * alpha / 65535.f };
+ VdpColor color = { 1.f, 1.f, 1.f,
+ reg->i_alpha * subpic->i_alpha / 65535.f };
VdpOutputSurfaceRenderBlendState state = {
.struct_version = VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSION,
.blend_factor_source_color =
if (subpic != NULL)
for (subpicture_region_t *r = subpic->p_region; r != NULL;
r = r->p_next)
- RenderRegion(vd, surface, r, subpic->i_alpha);
+ RenderRegion(vd, surface, subpic, r);
/* Compute picture presentation time */
mtime_t now = mdate();