struct input_thread_private_t
{
/* Global properties */
+ double f_fps;
+ int i_state;
bool b_can_pause;
bool b_can_rate_control;
bool b_can_pace_control;
- double f_fps;
- int i_state;
/* Current state */
- int i_rate;
bool b_recording;
+ int i_rate;
/* Playtime configuration and state */
int64_t i_start; /* :start-time,0 by default */
int64_t i_time; /* Current time */
bool b_fast_seek;/* :input-fast-seek */
+ /* Output */
+ bool b_out_pace_control; /* XXX Move it ot es_sout ? */
+ sout_instance_t *p_sout; /* Idem ? */
+ es_out_t *p_es_out;
+ es_out_t *p_es_out_display;
+
/* Title infos FIXME multi-input (not easy) ? */
int i_title;
input_title_t **title;
int i_attachment;
input_attachment_t **attachment;
- /* Output */
- es_out_t *p_es_out;
- es_out_t *p_es_out_display;
- sout_instance_t *p_sout; /* XXX Move it to es_out ? */
- bool b_out_pace_control; /* idem ? */
-
/* Main input properties */
/* Input item */