setupButton( reverseButton );
CONNECT_MAP_SET( reverseButton, REVERSE_ACTION );
BUTTON_SET_BAR( reverseButton );
- ENABLE_ON_INPUT( reverseButton );
+ reverseButton->setCheckable( true );
+ /* You should, of COURSE change this to the correct event,
+ when/if we have one, that tells us if trickplay is possible . */
+ CONNECT( this, inputExists( bool ), reverseButton, setVisible( bool ) );
+ reverseButton->setVisible( false );
widget = reverseButton;
}
break;
static const QString nameL[BUTTON_MAX] = { "Play", "Stop", "Open",
"Previous", "Next", "Slower", "Faster", "Fullscreen", "De-Fullscreen",
"Extended panel", "Playlist", "Snapshot", "Record", "A->B Loop",
- "Frame By Frame", "Reverse", "Skip backward" , "Skip forward",
+ "Frame By Frame", "Trickplay Reverse", "Skip backward" , "Skip forward",
"Quit" };
static const QString tooltipL[BUTTON_MAX] = { I_PLAY_TOOLTIP,
_("Stop playback"), _("Open a media"),