#define close( a ) closesocket (a)
#endif /* WIN32 */
+static vlc_mutex_t pipe_lock = VLC_STATIC_MUTEX;
+
/**
* Returns the readable end of a pipe that becomes readable once termination
* of the object is requested (vlc_object_kill()).
{
vlc_object_internals_t *internals = vlc_internals( obj );
- vlc_object_lock (obj);
+ vlc_mutex_lock (&pipe_lock);
if (internals->pipes[0] == -1)
{
/* This can only ever happen if someone killed us without locking: */
write (internals->pipes[1], &(uint64_t){ 1 }, sizeof (uint64_t));
}
}
- vlc_object_unlock (obj);
+ vlc_mutex_unlock (&pipe_lock);
return internals->pipes[0];
}
int fd = -1;
vlc_thread_cancel( p_this );
- vlc_object_lock( p_this );
+ vlc_mutex_lock( &pipe_lock );
if( !p_this->b_die )
{
fd = priv->pipes[1];
}
/* This also serves as a memory barrier toward vlc_object_alive(): */
- vlc_object_unlock( p_this );
+ vlc_mutex_unlock( &pipe_lock );
if (fd != -1)
{