struct headphone_inputs {
AVFrame *frame;
int ir_len;
- int delay_l;
- int delay_r;
int eof;
} *in;
uint64_t mapping[64];
for (i = 0; i < s->nb_inputs - 1; i++) {
int len = s->in[i + 1].ir_len;
- int delay_l = s->in[i + 1].delay_l;
- int delay_r = s->in[i + 1].delay_r;
float *ptr;
ret = ff_inlink_consume_samples(ctx->inputs[i + 1], len, len, &s->in[i + 1].frame);
offset = idx * n_fft;
for (j = 0; j < len; j++) {
- fft_in_l[delay_l + j].re = ptr[j * 2 ] * gain_lin;
- fft_in_r[delay_r + j].re = ptr[j * 2 + 1] * gain_lin;
+ fft_in_l[j].re = ptr[j * 2 ] * gain_lin;
+ fft_in_r[j].re = ptr[j * 2 + 1] * gain_lin;
}
av_fft_permute(s->fft[0], fft_in_l);
offset = idx * n_fft;
for (j = 0; j < len; j++) {
- fft_in_l[delay_l + j].re = ptr[j * N + I ] * gain_lin;
- fft_in_r[delay_r + j].re = ptr[j * N + I + 1] * gain_lin;
+ fft_in_l[j].re = ptr[j * N + I ] * gain_lin;
+ fft_in_r[j].re = ptr[j * N + I + 1] * gain_lin;
}
av_fft_permute(s->fft[0], fft_in_l);